Posted March 13, 20214 yr A few weeks ago I made custom armor for my mod and after finally being able to craft it in my server my friend placed it on causing a crash. I have no idea idea what's the issue. I tried some things myslef but nothing worked. Help appriicated! I've attached the relevant crash report alongside my ArmorHelmet class as stated in the crash report. package com.vassdeniss.makoru.items; import com.vassdeniss.makoru.util.RegistryHandler; import net.minecraft.enchantment.Enchantments; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.inventory.EquipmentSlotType; import net.minecraft.item.ArmorItem; import net.minecraft.item.IArmorMaterial; import net.minecraft.item.ItemStack; import net.minecraft.potion.EffectInstance; import net.minecraft.potion.Effects; import net.minecraft.world.World; public class ArmorHelmet extends ArmorItem { public ArmorHelmet(IArmorMaterial materialIn, EquipmentSlotType slot, Properties builderIn) { super(materialIn, slot, builderIn); } @Override public void onCreated(ItemStack stack, World worldIn, PlayerEntity playerIn) { super.onCreated(stack, worldIn, playerIn); stack.addEnchantment(Enchantments.PROTECTION, 4); stack.addEnchantment(Enchantments.MENDING, 1); stack.addEnchantment(Enchantments.UNBREAKING, 3); stack.addEnchantment(Enchantments.THORNS, 3); stack.addEnchantment(Enchantments.RESPIRATION, 3); stack.addEnchantment(Enchantments.AQUA_AFFINITY, 1); } @Override public void onArmorTick(ItemStack stack, World world, PlayerEntity player) { ItemStack boots = player.inventory.armorItemInSlot(0); ItemStack legs = player.inventory.armorItemInSlot(1); ItemStack chest = player.inventory.armorItemInSlot(2); ItemStack helmet = player.inventory.armorItemInSlot(3); if (boots != null && boots.getItem() == RegistryHandler.RU_BOOTS.get() && legs != null && legs.getItem() == RegistryHandler.RU_LEGGINGS.get() && chest != null && chest.getItem() == RegistryHandler.RU_CHESTPLATE.get() && helmet != null && helmet.getItem() == RegistryHandler.RU_HELMET.get()) { player.addPotionEffect(new EffectInstance(Effects.SPEED, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.JUMP_BOOST, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.HASTE, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.NIGHT_VISION, 10)); player.addPotionEffect(new EffectInstance(Effects.WATER_BREATHING)); } else if (boots != null && boots.getItem() == RegistryHandler.MAKO_BOOTS.get() && legs != null && legs.getItem() == RegistryHandler.MAKO_LEGGINGS.get() && chest != null && chest.getItem() == RegistryHandler.MAKO_CHESTPLATE.get() && helmet != null && helmet.getItem() == RegistryHandler.MAKO_HELMET.get()) { player.addPotionEffect(new EffectInstance(Effects.SPEED, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.JUMP_BOOST, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.HASTE, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.NIGHT_VISION, 10)); player.addPotionEffect(new EffectInstance(Effects.WATER_BREATHING)); } } } latest.log
March 13, 20214 yr Author 12 minutes ago, diesieben07 said: armorItemInSlot is annotated with @OnlyIn(CLIENT). This means you cannot use it from common code, because it does not exist on the server. Use PlayerEntity#getItemStackFromSlot instead. I assume this is wha you mean? I just want to be sure. @Override public void onArmorTick(ItemStack stack, World world, PlayerEntity player) { ItemStack boots = player.getItemStackFromSlot(EquipmentSlotType.FEET); ItemStack legs = player.getItemStackFromSlot(EquipmentSlotType.LEGS); ItemStack chest = player.getItemStackFromSlot(EquipmentSlotType.CHEST); ItemStack helmet = player.getItemStackFromSlot(EquipmentSlotType.HEAD); if (boots != null && boots.getItem() == RegistryHandler.RU_BOOTS.get() && legs != null && legs.getItem() == RegistryHandler.RU_LEGGINGS.get() && chest != null && chest.getItem() == RegistryHandler.RU_CHESTPLATE.get() && helmet != null && helmet.getItem() == RegistryHandler.RU_HELMET.get()) { player.addPotionEffect(new EffectInstance(Effects.SPEED, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.JUMP_BOOST, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.HASTE, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.NIGHT_VISION, 10)); player.addPotionEffect(new EffectInstance(Effects.WATER_BREATHING)); } else if (boots != null && boots.getItem() == RegistryHandler.MAKO_BOOTS.get() && legs != null && legs.getItem() == RegistryHandler.MAKO_LEGGINGS.get() && chest != null && chest.getItem() == RegistryHandler.MAKO_CHESTPLATE.get() && helmet != null && helmet.getItem() == RegistryHandler.MAKO_HELMET.get()) { player.addPotionEffect(new EffectInstance(Effects.SPEED, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.JUMP_BOOST, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.HASTE, 10, 2)); player.addPotionEffect(new EffectInstance(Effects.NIGHT_VISION, 10)); player.addPotionEffect(new EffectInstance(Effects.WATER_BREATHING)); } }
March 13, 20214 yr Author 4 minutes ago, diesieben07 said: Yes. Thank you very much for the help again!
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