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Posted

I want to add my own logic to  ItemEntity tick method so it will check every tick for a certain condition and if the condition occurs, somthing will happen like changing item. How can I do that?

  • Author

I want to check when a certain item collide with dragon breath, if yes, it will be changed to another item.

Probably can use EntityJoinWorldEvent to store the EntityItems and remove them via EntityLeaveWorldEvent. Then can use the world tick event on the server to handle your logic and sync the data to the client.

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