Posted March 22, 20214 yr Привет. Сразу прошу прощения за мой английский, я не носитель этого языка. Пытаюсь создать гранату. Но возникли проблемы с отрисовкой моего ProjectileItemEntity. Доходит до моба, но в игре не отображается. Прочитал некоторые темы, но так и не понял, что нужно делать на версии 1.16.5 GranateEntity.java public GranateEntity(double x, double y, double z, World world) { super(Registration.granateEntity.get(), x, y, z, world); } @OnlyIn(Dist.CLIENT) public void handleEntityEvent(byte p_70103_1_) { if (p_70103_1_ == 3) { double d0 = 0.08D; for(int i = 0; i < 8; ++i) { this.level.addParticle(new ItemParticleData(ParticleTypes.ITEM, this.getItem()), this.getX(), this.getY(), this.getZ(), ((double)this.random.nextFloat() - 0.5D) * 0.08D, ((double)this.random.nextFloat() - 0.5D) * 0.08D, ((double)this.random.nextFloat() - 0.5D) * 0.08D); } } } protected void onHitEntity(EntityRayTraceResult p_213868_1_) { super.onHitEntity(p_213868_1_); p_213868_1_.getEntity().hurt(DamageSource.thrown(this, this.getOwner()), 0.0F); } protected void onHit(RayTraceResult p_70227_1_) { super.onHit(p_70227_1_); if (!this.level.isClientSide) { ChickenEntity chickenentity = EntityType.CHICKEN.create(this.level); chickenentity.setAge(-24000); chickenentity.moveTo(this.getX(), this.getY(), this.getZ(), this.yRot, 0.0F); this.level.addFreshEntity(chickenentity); this.level.broadcastEntityEvent(this, (byte)3); this.remove(); } } protected Item getDefaultItem() { return Registration.FragGranade.get(); } } Registation.java public class Registration { private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, DangerMod.MODID); private static final DeferredRegister<EntityType<?>> ENTITIES = DeferredRegister.create(ForgeRegistries.ENTITIES, DangerMod.MODID); public static void init() { ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus()); ENTITIES.register(FMLJavaModLoadingContext.get().getModEventBus()); } public static final RegistryObject<Item> FragGranade = ITEMS.register("frag_granate", FragGrenade::new); public static final RegistryObject<EntityType<GranateEntity>> granateEntity = ENTITIES.register("granate_projectile", () -> EntityType.Builder.<GranateEntity>of(GranateEntity::new, EntityClassification.MISC) .sized(0.25F, 0.25F) .setShouldReceiveVelocityUpdates(false) .build("granate_projectile")); } FragGrenade.java public class FragGrenade extends Item { public FragGrenade() { super(new Properties().tab(ModSetup.ITEM_GROUP)); } @Override public ActionResult<ItemStack> use(World world, PlayerEntity entity, Hand hand) { ItemStack itemstack = entity.getItemInHand(hand); world.playSound((PlayerEntity) null, entity.getX(), entity.getY(), entity.getZ(), SoundEvents.EGG_THROW, SoundCategory.PLAYERS, 0.5F, 0.4F / (random.nextFloat() * 0.4F + 0.8F)); if (!world.isClientSide) { GranateEntity granateEntity = new GranateEntity(entity, world); granateEntity.setItem(itemstack); granateEntity.shootFromRotation(entity, entity.xRot, entity.yRot, 0.0F, 1F, 1F); world.addFreshEntity(granateEntity); } Edited March 23, 20214 yr by idev
March 22, 20214 yr You need to override createSpawnPacket in your projectile entity and return NetworkHooks.getEntitySpawningPacket from it. Otherwise your entity will be present in game but won't render in the client, as you already experienced. You can find more useful infos here: https://github.com/TheGreyGhost/MinecraftByExample/tree/1-16-3-final/src/main/java/minecraftbyexample/mbe81_entity_projectile Edited March 22, 20214 yr by Beethoven92 Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
March 22, 20214 yr Author 10 minutes ago, Beethoven92 said: You need to override createSpawnPacket in your projectile entity and return NetworkHooks.getEntitySpawningPacket from it. Otherwise your entity will be present in game but won't render in the client, as you already experienced. You can find more useful infos here: https://github.com/TheGreyGhost/MinecraftByExample/tree/1-16-3-final/src/main/java/minecraftbyexample/mbe81_entity_projectile Thank you very much for the links, I may need them more than once. But, the problem is that I cannot override the method createSpawnPacket My editor shows an error: Method does not override method from its superclass Edited March 22, 20214 yr by idev
March 22, 20214 yr Where did you try to override that method? It is a method of the Entity class Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
March 22, 20214 yr Author 1 minute ago, Beethoven92 said: Where did you try to override that method? It is a method of the Entity class public class GranateEntity extends ProjectileItemEntity { public GranateEntity(EntityType<GranateEntity> type, World world) { super(type, world); } public GranateEntity(LivingEntity entity, World world) { super(Registration.granateEntity.get(), entity, world); } public GranateEntity(double x, double y, double z, World world) { super(Registration.granateEntity.get(), x, y, z, world); } @Nonnull @Override public IPacket<?> createSpawnPacket() { return NetworkHooks.getEntitySpawningPacket(this); } @Override public void tick() { super.tick(); } @OnlyIn(Dist.CLIENT) public void handleEntityEvent(byte p_70103_1_) { if (p_70103_1_ == 3) { double d0 = 0.08D; for(int i = 0; i < 8; ++i) { this.level.addParticle(new ItemParticleData(ParticleTypes.ITEM, this.getItem()), this.getX(), this.getY(), this.getZ(), ((double)this.random.nextFloat() - 0.5D) * 0.08D, ((double)this.random.nextFloat() - 0.5D) * 0.08D, ((double)this.random.nextFloat() - 0.5D) * 0.08D); } } } protected void onHitEntity(EntityRayTraceResult p_213868_1_) { super.onHitEntity(p_213868_1_); p_213868_1_.getEntity().hurt(DamageSource.thrown(this, this.getOwner()), 0.0F); } protected void onHit(RayTraceResult p_70227_1_) { super.onHit(p_70227_1_); if (!this.level.isClientSide) { ChickenEntity chickenentity = EntityType.CHICKEN.create(this.level); chickenentity.setAge(-24000); chickenentity.moveTo(this.getX(), this.getY(), this.getZ(), this.yRot, 0.0F); this.level.addFreshEntity(chickenentity); this.level.broadcastEntityEvent(this, (byte)3); this.remove(); } } protected Item getDefaultItem() { return Registration.FragGranade.get(); } }
March 22, 20214 yr Author 3 minutes ago, Beethoven92 said: Where did you try to override that method? It is a method of the Entity class I duplicated GranateEntity above with the place where I entered createSpawnPacket, but got an error.
March 22, 20214 yr What do you mean you duplicated GranateEntity? Please show your whole code..possibly a link to your repository Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
March 22, 20214 yr Author 1 minute ago, Beethoven92 said: Что значит вы продублировали GranateEntity? Пожалуйста, покажите свой код полностью ... возможно, ссылку на ваш репозиторий There are a few things I tried to do for rendering. In the Networking and PacketSpawn class, but I'm not sure if this was needed at all. Took from an example https://github.com/idev-hub/DangerMod
March 22, 20214 yr What do you currently need that PacketSpawn class for? Your entity currently doesn't render because you needed to override that createSpawnPacket method as shown above..it is very weird that it gives you an error on that..perhaps something wrong with your IDE? Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
March 22, 20214 yr Author 3 minutes ago, Beethoven92 said: Для чего вам сейчас нужен этот класс PacketSpawn? Ваша сущность в настоящее время не отображается, потому что вам нужно переопределить этот метод createSpawnPacket, как показано выше ... очень странно, что он выдает вам ошибку в этом ... возможно, что-то не так с вашей IDE? I don't even know, I thought it changed in version 16.5, so I went to the forum. The IDE can be said to be clean, like a clean installation of MC Forge, I even created an almost clean mod, removing all unnecessary, and I used PacketSpawn for tests
March 23, 20214 yr Oh, nice to know, my bad then! I am still using old mappings. Tip for the next time, whatever a method/field is called, you can use your IDE to see what methods or fields belongs to a certain class..in this case searching for a method with the same signature (return type and parameters) as the one you need and a name that seems to match what you want is a good starting point Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
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