Posted March 27, 20214 yr I Have A Mod which uses the vanilla leaf textures. The Leaf textures are grey like the grass_block_top.png texture. So i used "elements": [ { "from": [ 0, 0, 0 ], "to": [ 16, 16, 16 ], "faces": { "down": { "uv": [ 0, 0, 16, 16 ], "texture": "#down", "tintindex": 0, "cullface": "down" }, "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#up", "tintindex": 0, "cullface": "up" }, "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#south", "tintindex": 0, "cullface": "north" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#south", "tintindex": 0, "cullface": "south" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#south", "tintindex": 0, "cullface": "west" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#south", "tintindex": 0, "cullface": "east" } } } ] in the blocks model. but the texture is still gray. i added similar code to the grass block top and it worked
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