Posted July 9, 201312 yr I can't find out how to change weapon damage on my custom sword. I have it extending the item sword file because I want it to be enchantable, but I can't find a way to change the blue tooltip. I need to be able to change the weaponDamage field but I'm not sure how.
July 9, 201312 yr Author Just assign a new value to the field in the constructor of your Sword. Or, depending on what you wanna achieve, change the damageVsEntity of your EnumToolMaterial. How do I change the constructor? Also, I'm not using EnumToolMaterials.
July 9, 201312 yr ^why are you rude in every topic you post in. P.S the constructor is the function that you call from your main mod class named the same as you tools class.
July 9, 201312 yr Really some people learn Java from mixing and they have a hard time doing it the other way around so just because you learn Java then started mixing does not mean everyone must learn Java first you are saying they MUST learn it first.
July 9, 201312 yr Author Really some people learn Java from mixing and they have a hard time doing it the other way around so just because you learn Java then started mixing does not mean everyone must learn Java first you are saying they MUST learn it first. Thank you for defending me Chibill. Now, when you say change the constructor I thought you meant change something other than the enumtoolmaterial and I was confused because I didn't see everything. This is the constructor I found in the minecraft src Item.java public static Item swordIron = (new ItemSword(11, EnumToolMaterial.IRON)).setUnlocalizedName("swordIron").func_111206_d("iron_sword"); This is my constructor battleAxes = new itemBattleAxe(idBase + weaponMaterials.weaponMats.length + i, weaponMaterials.weaponMats[i]).setUnlocalizedName(weaponMaterials.weaponMats[i].toolName + "Battleaxe"); This goes in a for loop that loops through all the weaponMats I have declared. I wanted to be able to remotely add and take away tool materials and I wanted my own variables (color, render passes, alternate textures etc.). So I went with that vs. the enumtoolmaterials. I only ask questions when I have exhausted all other sources and I expect I will be pointed in the right direction, not have my methods insulted. I am learning java through modding, that was my plan all along, and unless you count HTML as a solid programming language I had no prior experience so I'm sorry if I'm not in touch with your precious "lingo". I have made a small hack that works to an extent. static EnumToolMaterial base = EnumHelper.addToolMaterial("IRON", 2, 250, 6.0F, 0, 14); public weaponBase(int par1, weaponMaterials mat) { super(par1, base); this.toolMaterial = mat; this.setCreativeTab(CreativeTabs.tabCombat); this.maxStackSize = 1; base = EnumHelper.addToolMaterial("BASE", toolMaterial.harvestLevel, toolMaterial.maxUses, toolMaterial.efficiencyOnProperMaterial, damageModifier + toolMaterial.getDamageVsEntity(), toolMaterial.enchantability); } This gives me the scaled damages I want but it is lightyears away from working soundly. I used to use getDamageVsEntity but that broke in the 1.6 update, so is there a new way to do it without using enums?
July 9, 201312 yr Author That's what I am talking about. That is NOT a constructor. That is the invocation of a constructor by using the new keyword. You need to change the field in your constructor, as I said before. public weaponBase(int par1, weaponMaterials mat) { super(par1, base); this.toolMaterial = mat; this.setCreativeTab(CreativeTabs.tabCombat); this.maxStackSize = 1; base = EnumHelper.addToolMaterial("BASE", toolMaterial.harvestLevel, toolMaterial.maxUses, toolMaterial.efficiencyOnProperMaterial, damageModifier + toolMaterial.getDamageVsEntity(), toolMaterial.enchantability); } Am I constructing yet? =D Also the "base" thingy is the cheat I'm using that sorta works.
July 9, 201312 yr Author That's indeed your constructor. and in there just assign the weaponDamage field to whatever value you want. I did try that, but it is a private float. There is the "public Multimap func_111205_h()" method that uses the weaponDamage float, but I haven't done much research on it yet.
July 10, 201312 yr There is no such thing as inaccessible fields in java. Use reflection, make an access transformer, whatever you want. OOOOOOoooooooooooooooooooo...................... You have no idea the can of worms you've just opened!!!! Lol! Thanks! Odds are good I've been programming since before you were born. Yeah. I'm OLD school.
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