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Posted

This may be a simple question, but how do I stack two TextureAtlasSprites A and B to generate a new TextureAtlasSprite? In other words, the base A is overwritten with pixels other than the transparent part of B.

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Looking at the ItemLayerModel, it seems that each pixel of the texture is overwritten and generated as a quad, but in the ItemModelGenerator rendering the spawnegg item, simply add the quad of the upper layer to the quad of the lower layer. It looks like it's being returned in a list. Is the transparent part overwritten just by adding a Quad with the same shape but a different texture later, like the latter?

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