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I've been trying to make a block loot table that when broken with silk touch has a 1/3 chance to drop an item. I've looked for documentation on this but haven't had any luck.

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50 minutes ago, Alpha0 said:

I've been trying to make a block loot table that when broken with silk touch has a 1/3 chance to drop an item. I've looked for documentation on this but haven't had any luck.

if I'm not mistaken: you just add two conditions in the json array for conditions, one to check for the tool enchantment, and one to check for a random rol. you can look at the glass loot table to see how to check for the enchantment, and at the grass loot table to see how to drop on a random chance with a given probability

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