Posted April 18, 20214 yr So i have a custom dimension. It can be entered by activating an item. However if i exit the game while inside this dimension and then restart the game, i will spawn on the overworld at the coordinates i left my custom dimension. I think the custom dimension is not properly saved inside the ServerPlayer. Any changes made to the dimension are changed. Like placing or removing blocks. I use ServerPlayerEntity.teleport(...) to enter my dimension. This should actually set the reference to the new world(dimension) and thus it should be saved somewhere even if i restart the game. Am i missing something? SOLVED: I forgot to register the Chunkgenerator CODEC to the Registry Edited April 18, 20214 yr by DietmarKracht
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