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Posted

Ok so apparently this bug only seems to happen in 1.16 and up... it's not present in any versions below those specific ones... but apparently, there seems to be an issue with texture stitching in the forge 1.16.4 version 35.1.37, or for that matter any 1.16+ forge version...

I have an Intel Iris 1536 MB graphics card and a 2.6 GHz Dual-Core Intel Core i5 processor, and it may need to be updated, an un-updated driver might be the cause of the texture issue, I don't really know, but it seems to be on forge's end more than anything.

I'll include an image showing the texture issue if that helps. Also, can someone look into this please? Note: Open the images in a new tab and zoom in ( CMD + on mac, CTRL + on Windows) to see the white lines/gaps in more detail.https://imgur.com/a/INB6g4c

Posted

This is a core issue in vanilla that has existed since its inception.

They way that Items are rendered, is that the edge strip is generated by the CPU, by guessing where the GPU will place the pixels of the forward facing texture. Then the main texture is applied as one quad over top of it.

The small white you see is where rounding errors happen and the CPU/GPU are disagreeing. There is no way to fix it beyond building a full model {not cheating like vanilla does and using one quad for the front of the item}

This happens in every Minecraft version Modded or not, it varies based on Texture, CPU/GPU combo, and many other things.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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