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[SOLVED][1.16] How to stop resetting nbt when player dies?


theagente00g

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I have a class of items called Ragnarok_Cards. My ideia was creating the item Loot_Box with would spawn a random already seen card.

For that I was registering in nbt of player every time he pickup a card. But when the player dies, the nbt is reset.

How I can stop the nbt from resetting?
( Or if this is not the proper way of storing extra data of the player, what is the right one?)

 

Ragnarok_Card: https://github.com/GustavoSasaki/Ragnarok-Cards/blob/main/src/main/java/ragnarok_cards/Items/RagnarokCard.java

Pickup event: https://github.com/GustavoSasaki/Ragnarok-Cards/blob/main/src/main/java/ragnarok_cards/Events/PickUp.java

Loot_Box: https://github.com/GustavoSasaki/Ragnarok-Cards/blob/main/src/main/java/ragnarok_cards/Items/LootBox.java

Edited by theagente00g
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  • theagente00g changed the title to [SOLVED][1.16] How to stop resetting nbt when player dies?

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