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All Activity

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  1. Past hour
  2. java.lang.IllegalStateException: There should be exactly one IXplatAbstractions implementation xplat is twice there - so maybe patchouli is twice in your mods folder or another mod is using xplat which is conflicting Create a test instance and start with Patchouli and the related mods - if this works, add the rest of your mods in groups
  3. Both are pointing to Placebo/Apotheosis - looks like a conflict with irons_spellbooks (spellbook in curios slot?)
  4. Hey, TileEntity, whenever you're free, could you please look through these 2 latest logs? https://mclo.gs/YtjWZQ3, https://mclo.gs/RP6J2JV. I crashed when I was looking through inventory and such (I used neruina to remove the ticking entity problem, but now this occurred.) The first latest log was the first crash. Second time was when I rebooted the modded MC, joined the world and tried to replicate what I did for the first crash.
  5. Today
  6. freakmutt joined the community
  7. Tried this, still getting the same error I tried removing all the mods that had Patchouli as a dependancy and ran it by itself and it's still giving the same error as well
  8. AsianDuck340 joined the community
  9. tcliped joined the community
  10. Yesterday
  11. Mbrownie24 joined the community
  12. Thats weird, I just did a bit of testing and these were my results. (Used neruina fto check for ticking) (Other mods mean all the other mods that I think aren't causing an issue), Other mods + added ftb chunks -> no error Other mods + FTBchunks + quark -> armour stand entity ticking crash Other mods + Alexs caves alone -> no crash Other mods + Alex caves + T.O Iron's spells addon -> causes entity ticking <--- could be more than entity ticking If quark has no issue in the latest logs then uhhh im not too sure. (I'll probably just play with neruina removing all the ticking entities), but thanks for your help.
  13. There is no issue with Quark mentioned
  14. I forgot to mention, but when I removed radium(lithium), i also removed quark and ftbchunks as they were flagged as well. After testing a bit more, I found out quark was responsible for the ticking armour stands. (I have not tested radium alone yet but will soon). If i went to the forge-server.toml and set removeerroring entities to true, would that fix the ticking armour stands from quark? (I will test alexs caves soon) Here is the latest logs when I tested quark + ftb chunks together, if you could double check that quark is the issue. - https://mclo.gs/izYWJgt (I doubt that the ticking is happening because of the 2 mods together interacting, so I am assuming its quark thats the issue.)
  15. Also make a test without AlexsCaves
  16. Thanks, I have removed radium(fork of lithium), loaded a singleplayer world and crashed. Here are the logs - https://mclo.gs/5wQ4TIb (Someone said it was most likely alexs caves, but I just want to double check, since I wasn't planning on removing that mod).
  17. Maybe a conflict with lithium
  18. Now I just recompiled my mod and it seems to work properly again. I didn't changed anything and somehow it's now working again. I am a little bit confused... But I will see if it will continue to work or not.
  19. I have tried to make a modpack with around 260 mods. I have downloaded neruina, and I think these crashes are due to ticking entities. Is there a way to find out which mods the entities are from so I can remove the mods? Here is the crash mclogs report - https://mclo.gs/BMPZkKa Here is the latest log - https://mclo.gs/xddnXRP
  20. Wator joined the community
  21. Try the latest build of it https://www.curseforge.com/minecraft/mc-mods/patchouli/files/7731017
  22. goingcrowd9 started following Delete Account
  23. Could someone please delete my account ?
  24. Hello! I'm trying to update my custom modpack to a newer game version, moving from 1.18 to 1.20 and running into an error with Patchouli . I'm usually pretty good at diagnosing conflicts but since the error code I'm recieving is literally "null" I can't figure out what to do to fix this. Many of my mods need it as a dependency so I can't remove it. Here's my crash report; https://pastebin.com/YqHXF31e
  25. soundwavekun joined the community
  26. Then it may refer to the tier sorting thing - but I'm not familiar with that either
  27. For others having this issue,, it was more player models causing it to get stuck loading at that phase.
  28. freddy_20006 joined the community
  29. Last week
  30. theviscard joined the community
  31. I checked all block tags and nothing is overwriting anything. The replace is set to false in every file...
  32. havran sk joined the community
  33. Sounds like your pickaxes are overwriting the vanilla ones Check your pickaxe json files in the tags folder and make sure "replace": true is set to false
  34. My mod has multiple materials at stone, iron and diamond level. 1 of my materials is also better than diamond/netherite. Now I have the weird problem that the iron pickaxe isn't able to mine any blocks that require an iron pickaxe (like diamond ore, gold ore, etc.), but my own pickaxes at iron level can mine such blocks. Additionally I have the same problem with the diamond and netherite pickaxes which can't mine any blocks which require a diamond pickaxe (like obsidian and ancient debris), my own pickaxes at diamond level or better can still mine those blocks. As an additional information, I never used the tier sorting registry because I don't understand it. So I don't know if this is now a code problem or a datapack problem. I hope you may help me with my weird problem...
  35. darken23 joined the community
  36. goingcrowd9 replied to a post in a topic in Off-topic
    Could someone also delete my account?
  37. I appreciate your help however. I fear my only solution is to buy a whole new computer at this point :(
  38. It tells me this video is private. Does your son plan on making more videos?

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