All Activity
Past hour
-
NotaNiceCanadian joined the community
-
Project Ozone 3 Server Crashing
I am having the same issue. I placed it in my world and I had not finished setting it up, without any cables or tools or seeds inside. My game was fine playing then (offline world) and now I cannot load my world as it crashes instantly due to the farming station according to forge's crash log.
Today
-
JAQE123123 joined the community
- RLcraft freezes when i load any premade world
- RLcraft freezes when i load any premade world
-
J.G joined the community
-
Waccyy's Fantasia Rendering Crash
As the title says. it was working last night and now has decided to crash every time I open the game. I've updated my drivers reinstalled JAVA repaired the profile twice and even reset my PC in a last ditch effort. Any advice would be truly appreciated. thank you. Forge 1.20.1 Crash Report [#wHn0rYC] Heres a link to mclogs because I cant get past the filter here.
-
JayAlone6025 joined the community
-
jaezuz1 joined the community
-
zero_gamer joined the community
Yesterday
-
duckbread joined the community
-
kerek.borzecki joined the community
-
m0ZZY joined the community
- RLcraft freezes when i load any premade world
-
TileEntity started following RLcraft freezes when i load any premade world
-
ipllocee joined the community
Last week
- RLcraft freezes when i load any premade world
- RLcraft freezes when i load any premade world
- RLcraft freezes when i load any premade world
- RLcraft freezes when i load any premade world
-
spex. started following RLcraft freezes when i load any premade world
- mods
Earlier
- join my mc
-
1.20.1-47.4.28 server no longer working
i had to remove both the supermarijn624corelib and configlib and it works fine. i was also able to re-add the vanilla backport. im still not sure why they stopped working overnight
-
[1.20.1] why is chunk.getHeight returning -64
If I had to guess, the client side chunk is not populated at the load time. As the server has to sync the data to the client. Why not just do all of this server side?
-
[1.20.1] why is chunk.getHeight returning -64
hmm I have no idea
-
[1.20.1] why is chunk.getHeight returning -64
no, no it does get reached the problem it's that chunk.getHeight for some reason returns -64 instead of the actual highest block on that position (the line System.out.println("block: " + state.getBlock() + ", height: " + highestY);) keeps printing block: minecraft:void_air, height: -64
-
[1.20.1] why is chunk.getHeight returning -64
I am not sure but if (level.isClientSide()) { ... } here always return false (singleplayer is some kind of local server) - so this is used for client-thread stuff like changing GUIs or working with effects So this code block is completely ignored - to make sure, test it with LOGGER.info() lines or System.out.println() So if I am correct, just unwrap it from the if (level.isClientSide()) { ... } check
-
-
1.20.1-47.4.28 server no longer working
Also make a test without supermartijn642corelib and the mods requiring it
-
1.20.1-47.4.28 server no longer working
I removed vanilla backport and it is still crashing. https://mclo.gs/R6Xn9DE
-
[1.20.1] why is chunk.getHeight returning -64
@SubscribeEvent public void onChunkLoad(ChunkEvent.Load event) { if (!(event.getLevel() instanceof Level level) || !event.isNewChunk()) return; if (level.isClientSide()) { ChunkAccess chunk = event.getChunk(); ChunkPos pos = chunk.getPos(); Vector2i coordinatesToWorld = new Vector2i(pos.x * 16, pos.z * 16); Vector2i chunk_origin = new Vector2i( Math.floorMod(coordinatesToWorld.x, 512), Math.floorMod(coordinatesToWorld.y, 512) ); Vector2i region_coordinates = new Vector2i( pos.getRegionX(), pos.getRegionZ() ); int[] colors_data = new int[256]; for (int z = 0; z < 16; z++) { for (int x = 0; x < 16; x++) { int highestY = chunk.getHeight( Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, x, z ); BlockPos blockPos = pos.getBlockAt(x, highestY-1, z); BlockState state = level.getBlockState(blockPos); int colorsValue = getColorsValue(state); System.out.println("block: " + state.getBlock() + ", height: " + highestY); colors_data[z * 16 + x] = colorsValue; } } MinecraftServer server = ServerLifecycleHooks.getCurrentServer(); if (server != null) { ExampleMod.MOD_FOLDER.AttemptToModifyRegionArea( chunk_origin.x, chunk_origin.y, 16, 16, colors_data, new RegionRecord( level.dimension().location().toString(), server.getWorldData().getLevelName(), region_coordinates ) ); } } }
-
1.20.1-47.4.28 server no longer working
Maybe an issue with the mod vanillabackport
-
1.20.1-47.4.28 server no longer working
My friend and I have a modded server hosted through Exaroton, and the server was working fine last night. I went to get on this morning, and it is no longer working. No mods were added, updated, or removed. I went through the log and cant seem to find anything that would point to a reason as to why it no longer works. https://mclo.gs/VtcmgcU
- Missing mods.toml file
-
Minecraft: Hunger Games w/Cad! Game 294 - FULL PUSH!
The 294th episode of Hunger Games on the road to 1000 episodes! Lets see if we can hit that goal! https://www.youtube.com/watch?v=fBaCGA5MWEk
- Missing mods.toml file
-
Minecraft: Hunger Games w/Cad! Game 293 - MADAGASCAR!
The 293rd episode of Hunger Games on the road to 1000 episodes! Lets see if we can hit that goal! https://www.youtube.com/watch?v=fKOpfhlee0U