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AwesomeDev joined the community
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Yes, it is quite annoying how there are not any very handy ways to find ways to fix errors, however you can just simply use .of() and specify the properties, here is it used in a example peice of code for a mod I am creating public static final RegistryObject<Block> HYPER_ORE = registerBlock("hyper_ore", () -> new Block(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).instrument(NoteBlockInstrument.IRON_XYLOPHONE).requiresCorrectToolForDrops().strength(5.0F, 6.0F).sound(SoundType.METAL))); Hope this helped for your 1.20.4 mod!
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noies started following Problem with forge 1.20.1 server
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after accepting eula, i run the .bat file and 1- https://imgur.com/a/gX4SSpx 2- https://imgur.com/a/3yJ80fV can someone help me?
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noies joined the community
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Ranez Jr joined the community
- Today
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higes989 joined the community
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Shimo joined the community
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@TileEntity no, the problem must be somewhere else, yes, we know that it eats a lot of frames, but it must be caused by something else, probably a mod or something, because for the first 10 days I played this modpack without problems on 4gb of ram, no problem, 200 fps, suddenly now when I start minecraft, minecraft runs for the first 2 minutes to 200 fps and suddenly the frame starts to be stretched very much. I assigned 8, then 12, then 16, and 24 gb of ram is just one amount. I always assign it after a different time, usually within 5 minutes, the game crashes due to lack of frame. the problem must be somewhere else, not only in the frame but in some mode or something strange, but it worked for me before and it works normally for my friends.
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Jarkkkkk joined the community
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ILauryss_ joined the community
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TileEntity started following The game won't start.
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If you are using AMD/ATI, get the latest drivers from their website - do not update via system
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So I don't have any other mods and I try to install my first mod. At first I tried turning on Forge but it didn't work for me. I entered into these logs and this is what debug I found. [05maj2024 19:29:16.383] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, kod00, --version, 1.20.1-forge-47.2.30, --gameDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 0b6cb7d0d9794ea3995565e2c9e6961f, --accessToken, ????????, --clientId, ZmVhZDQ5MDEtODA2ZC00OTZhLTg1NWEtNDAzYzhmZGVhYzAx, --xuid, 2535448611541717, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\Tadeusz\AppData\Roaming\.minecraft\quickPlay\java\1714930153126.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.30, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05maj2024 19:29:16.393] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0. 9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 [05maj2024 19:29:16.557] [main/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow [05maj2024 19:29:16.668] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 ------------------------------------------------------------- [05maj2024 19:29:16.383] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, kod00, --version, 1.20.1-forge-47.2.30, --gameDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 0b6cb7d0d9794ea3995565e2c9e6961f, --accessToken, ????????, --clientId, ZmVhZDQ5MDEtODA2ZC00OTZhLTg1NWEtNDAzYzhmZGVhYzAx, --xuid, 2535448611541717, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\Tadeusz\AppData\Roaming\.minecraft\quickPlay\java\1714930153126.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.30, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05maj2024 19:29:16.393] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 [05maj2024 19:29:16.428] [main/DEBUG] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Found launch services [fmlclientdev,forgeclient,minecraft,forgegametestserverdev,fmlserveruserdev,fmlclient,fmldatauserdev,forgeserverdev,forgeserveruserdev,forgeclientdev,forgeclientuserdev,forgeserver,forgedatadev,fmlserver,fmlclientuserdev,fmlserverdev,forgedatauserdev,testharness,forgegametestserveruserdev] [05maj2024 19:29:16.448] [main/DEBUG] [cpw.mods.modlauncher.NameMappingServiceHandler/MODLAUNCHER]: Found naming services : [srgtomcp] [05maj2024 19:29:16.468] [main/DEBUG] [cpw.mods.modlauncher.LaunchPluginHandler/MODLAUNCHER]: Found launch plugins: [mixin,eventbus,slf4jfixer,object_holder_definalize,runtime_enum_extender,capability_token_subclass,accesstransformer,runtimedistcleaner] [05maj2024 19:29:16.485] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Discovering transformation services [05maj2024 19:29:16.495] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path GAMEDIR is C:\Users\Tadeusz\AppData\Roaming\.minecraft [05maj2024 19:29:16.495] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path MODSDIR is C:\Users\Tadeusz\AppData\Roaming\.minecraft\mods [05maj2024 19:29:16.495] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path CONFIGDIR is C:\Users\Tadeusz\AppData\Roaming\.minecraft\config [05maj2024 19:29:16.495] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path FMLCONFIG is C:\Users\Tadeusz\AppData\Roaming\.minecraft\config\fml.toml [05maj2024 19:29:16.550] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Found additional transformation services from discovery services: [05maj2024 19:29:16.557] [main/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow [05maj2024 19:29:16.668] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 Can you help me with this?
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Roni exzzk started following Paint_Ninja
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Roni exzzk joined the community
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So I don't have any other mods and I try to install my first mod. At first I tried turning on Forge but it didn't work for me. I entered into these logs and this is what debug I found. [05maj2024 19:29:16.383] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, kod00, --version, 1.20.1-forge-47.2.30, --gameDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 0b6cb7d0d9794ea3995565e2c9e6961f, --accessToken, ????????, --clientId, ZmVhZDQ5MDEtODA2ZC00OTZhLTg1NWEtNDAzYzhmZGVhYzAx, --xuid, 2535448611541717, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\Tadeusz\AppData\Roaming\.minecraft\quickPlay\java\1714930153126.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.30, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05maj2024 19:29:16.393] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0. 9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 [05maj2024 19:29:16.557] [main/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow [05maj2024 19:29:16.668] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 Can you help me with this?
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NotEasyQc joined the community
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Thank you so, so much for your help! I have implemented the code from the example you gave me and it has been excepted, the only downside currently being that the game crashes on launch, saying: Caused by: java.lang.IllegalStateException: Cannot register new entries to DeferredRegister after RegisterEvent has been fired. (Three times) and Caused by: java.lang.ExceptionInInitializerError (Two times) With further scanning I have found this error: 2024-05-05T18:41:24.287+0100 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter] I am not exactly sure what to do with these errors but I am sure I can resolve them. Once again, thank you for your help! It is much appreciated. 😁
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Yayuk joined the community
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Sh4d0wJ0J0 started following How to remove vanilla health bar
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Hi, I am making a mod and I want to remove the health bar from being visible in the hud
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TileEntity started following my modpack has a problem crashes (memory leak) Astral Sorcery
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Hello, I have a problem, I have a modpack that worked for me for 5 days without a problem on my own server, I play with friends, but suddenly it started having a problem, but only with me, minecraft, when I turn it on, runs smoothly after a few seconds, it starts cutting and eats a lot of frames and crashes (it is really capable of a lot eat up 32gb of ram too) the problem is probably with the curious api, but I don't know how to solve it crash errors: from client: https://pastebin.com/28Z0JVBJ
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Apparently skins aren't showing up when I open minecraft with Forge I removed all the mods and nothing changed I removed optifine and nothing changed When I removed Forge and went to Vanilla it worked
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I'm trying to render an item in GUI, and upon hover, I want to display an image above it. However, this image is rendered beneath the item. Is this even possible? final PoseStack poseStack2 = RenderSystem.getModelViewStack(); poseStack2.pushPose(); poseStack2.mulPoseMatrix(poseStack.last().pose()); poseStack2.translate(x, y, 0f); poseStack2.scale(scale, scale, scale); Minecraft.getInstance().getItemRenderer().renderAndDecorateFakeItem(itemStack, 0, 0); RenderSystem.disableBlend(); poseStack2.popPose(); RenderSystem.applyModelViewMatrix(); // Reset to the current pose stack if (isHovered) { poseStack.pushPose(); RenderSystem.enableBlend(); RenderSystem.setShaderColor(1f, 1f, 1f, 1f); RenderSystem.setShaderTexture(0, BG); Screen.blit(poseStack, x, y, 0, 0, SIZE, SIZE, SIZE, SIZE); RenderSystem.disableBlend(); poseStack.popPose(); }
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Hey! I want to add a glow texture for my custom armor. How can i do it?
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Trouble Starting Forge Server for Minecraft 1.20.1
Redempsyn replied to Redempsyn's topic in Support & Bug Reports
Hi Guys, Thanks again for the replies. Uninstalling version 22 fixed my issue. I tried starting the server using the suggestion @TileEntity gave but could not see how to invoke Forge. I then uninstalled JDK version 22 as @Xoroshio advised. I may have to stay with having only JDK 17 installed. Now I need to figure out why the startup does not like the number of mods I installed. -
import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.ItemStack; public class sbcTab { public static final CreativeModeTab SBCTAB = new CreativeModeTab("StayBackCretin!") { @Override public ItemStack makeIcon() { return null; } }; } Everything I've tried so far has been met with nothing, currently in this code the (@Overide) is causing this error to show : 'Method does not override method from its superclass' but after removing it, trying other things I've always been met with the other one : 'Required type: Builder Provided: String' or sometimes even both in my attempts, someone help please
- Yesterday
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I can confirm a similar error when trying to set up a 1.19.2 modding environment in Eclipse; something is definitely cached that doesn't do well when the environment is edited. I solved it similarly to how you did, by simply restarting from the ground with a different project in a different version.
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Apologies for taking so long to respond, I forgot to check the forums for a while. You can probably just use the HoneyBottleItem class when registering your item, if you don't need custom behavior. Here's an example of what you might have to do: public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(4) .saturationMod(0.1F) .effect(() -> new MobEffectInstance(MobEffects.GLOWING, 100, 0), 0.8F) .build() ) ) ); This is a random food item I grabbed from the mod I'm working on, I just renamed it to lemon juice so you could see what it would look like. Don't worry about being clueless, YouTube will only take you so far. I'd recommend looking at published mods on GitHub to see how to do things, it makes life easier. Just remember to give attribution if you use any of their code, and check their licenses. If you do need to register your item, you can just make a class that inherits from HoneyBottleItem, and then modify what you need in there.