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  2. If you are using AMD/ATI, get the latest drivers from their website - do not update via system
  3. So I don't have any other mods and I try to install my first mod. At first I tried turning on Forge but it didn't work for me. I entered into these logs and this is what debug I found. [05maj2024 19:29:16.383] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, kod00, --version, 1.20.1-forge-47.2.30, --gameDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 0b6cb7d0d9794ea3995565e2c9e6961f, --accessToken, ????????, --clientId, ZmVhZDQ5MDEtODA2ZC00OTZhLTg1NWEtNDAzYzhmZGVhYzAx, --xuid, 2535448611541717, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\Tadeusz\AppData\Roaming\.minecraft\quickPlay\java\1714930153126.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.30, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05maj2024 19:29:16.393] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0. 9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 [05maj2024 19:29:16.557] [main/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow [05maj2024 19:29:16.668] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 ------------------------------------------------------------- [05maj2024 19:29:16.383] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, kod00, --version, 1.20.1-forge-47.2.30, --gameDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 0b6cb7d0d9794ea3995565e2c9e6961f, --accessToken, ????????, --clientId, ZmVhZDQ5MDEtODA2ZC00OTZhLTg1NWEtNDAzYzhmZGVhYzAx, --xuid, 2535448611541717, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\Tadeusz\AppData\Roaming\.minecraft\quickPlay\java\1714930153126.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.30, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05maj2024 19:29:16.393] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 [05maj2024 19:29:16.428] [main/DEBUG] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Found launch services [fmlclientdev,forgeclient,minecraft,forgegametestserverdev,fmlserveruserdev,fmlclient,fmldatauserdev,forgeserverdev,forgeserveruserdev,forgeclientdev,forgeclientuserdev,forgeserver,forgedatadev,fmlserver,fmlclientuserdev,fmlserverdev,forgedatauserdev,testharness,forgegametestserveruserdev] [05maj2024 19:29:16.448] [main/DEBUG] [cpw.mods.modlauncher.NameMappingServiceHandler/MODLAUNCHER]: Found naming services : [srgtomcp] [05maj2024 19:29:16.468] [main/DEBUG] [cpw.mods.modlauncher.LaunchPluginHandler/MODLAUNCHER]: Found launch plugins: [mixin,eventbus,slf4jfixer,object_holder_definalize,runtime_enum_extender,capability_token_subclass,accesstransformer,runtimedistcleaner] [05maj2024 19:29:16.485] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Discovering transformation services [05maj2024 19:29:16.495] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path GAMEDIR is C:\Users\Tadeusz\AppData\Roaming\.minecraft [05maj2024 19:29:16.495] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path MODSDIR is C:\Users\Tadeusz\AppData\Roaming\.minecraft\mods [05maj2024 19:29:16.495] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path CONFIGDIR is C:\Users\Tadeusz\AppData\Roaming\.minecraft\config [05maj2024 19:29:16.495] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path FMLCONFIG is C:\Users\Tadeusz\AppData\Roaming\.minecraft\config\fml.toml [05maj2024 19:29:16.550] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Found additional transformation services from discovery services: [05maj2024 19:29:16.557] [main/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow [05maj2024 19:29:16.668] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 Can you help me with this?
  4. So I don't have any other mods and I try to install my first mod. At first I tried turning on Forge but it didn't work for me. I entered into these logs and this is what debug I found. [05maj2024 19:29:16.383] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, kod00, --version, 1.20.1-forge-47.2.30, --gameDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Tadeusz\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 0b6cb7d0d9794ea3995565e2c9e6961f, --accessToken, ????????, --clientId, ZmVhZDQ5MDEtODA2ZC00OTZhLTg1NWEtNDAzYzhmZGVhYzAx, --xuid, 2535448611541717, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\Tadeusz\AppData\Roaming\.minecraft\quickPlay\java\1714930153126.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.30, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05maj2024 19:29:16.393] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0. 9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 [05maj2024 19:29:16.557] [main/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow [05maj2024 19:29:16.668] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 Can you help me with this?
  5. Thank you so, so much for your help! I have implemented the code from the example you gave me and it has been excepted, the only downside currently being that the game crashes on launch, saying: Caused by: java.lang.IllegalStateException: Cannot register new entries to DeferredRegister after RegisterEvent has been fired. (Three times) and Caused by: java.lang.ExceptionInInitializerError (Two times) With further scanning I have found this error: 2024-05-05T18:41:24.287+0100 [ERROR] [org.gradle.internal.buildevents.BuildExceptionReporter] I am not exactly sure what to do with these errors but I am sure I can resolve them. Once again, thank you for your help! It is much appreciated. 😁
  6. Today
  7. Hi, I am making a mod and I want to remove the health bar from being visible in the hud
  8. @TileEntity its wierd for me works but thank here is new link https://paste.ee/p/VQ8bJ
  9. The crash is no available Add crash-reports with sites like https://paste.ee/
  10. Hello, I have a problem, I have a modpack that worked for me for 5 days without a problem on my own server, I play with friends, but suddenly it started having a problem, but only with me, minecraft, when I turn it on, runs smoothly after a few seconds, it starts cutting and eats a lot of frames and crashes (it is really capable of a lot eat up 32gb of ram too) the problem is probably with the curious api, but I don't know how to solve it crash errors: from client: https://pastebin.com/28Z0JVBJ
  11. Apparently skins aren't showing up when I open minecraft with Forge I removed all the mods and nothing changed I removed optifine and nothing changed When I removed Forge and went to Vanilla it worked
  12. I'm trying to render an item in GUI, and upon hover, I want to display an image above it. However, this image is rendered beneath the item. Is this even possible? final PoseStack poseStack2 = RenderSystem.getModelViewStack(); poseStack2.pushPose(); poseStack2.mulPoseMatrix(poseStack.last().pose()); poseStack2.translate(x, y, 0f); poseStack2.scale(scale, scale, scale); Minecraft.getInstance().getItemRenderer().renderAndDecorateFakeItem(itemStack, 0, 0); RenderSystem.disableBlend(); poseStack2.popPose(); RenderSystem.applyModelViewMatrix(); // Reset to the current pose stack if (isHovered) { poseStack.pushPose(); RenderSystem.enableBlend(); RenderSystem.setShaderColor(1f, 1f, 1f, 1f); RenderSystem.setShaderTexture(0, BG); Screen.blit(poseStack, x, y, 0, 0, SIZE, SIZE, SIZE, SIZE); RenderSystem.disableBlend(); poseStack.popPose(); }
  13. Hey! I want to add a glow texture for my custom armor. How can i do it?
  14. Hi Guys, Thanks again for the replies. Uninstalling version 22 fixed my issue. I tried starting the server using the suggestion @TileEntity gave but could not see how to invoke Forge. I then uninstalled JDK version 22 as @Xoroshio advised. I may have to stay with having only JDK 17 installed. Now I need to figure out why the startup does not like the number of mods I installed.
  15. import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.ItemStack; public class sbcTab { public static final CreativeModeTab SBCTAB = new CreativeModeTab("StayBackCretin!") { @Override public ItemStack makeIcon() { return null; } }; } Everything I've tried so far has been met with nothing, currently in this code the (@Overide) is causing this error to show : 'Method does not override method from its superclass' but after removing it, trying other things I've always been met with the other one : 'Required type: Builder Provided: String' or sometimes even both in my attempts, someone help please
  16. CHO

    CH

    mods
  17. Yesterday
  18. I can confirm a similar error when trying to set up a 1.19.2 modding environment in Eclipse; something is definitely cached that doesn't do well when the environment is edited. I solved it similarly to how you did, by simply restarting from the ground with a different project in a different version.
  19. dont worry about this anymore, i think ive got it. thanks for the suggestion though
  20. Apologies for taking so long to respond, I forgot to check the forums for a while. You can probably just use the HoneyBottleItem class when registering your item, if you don't need custom behavior. Here's an example of what you might have to do: public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(4) .saturationMod(0.1F) .effect(() -> new MobEffectInstance(MobEffects.GLOWING, 100, 0), 0.8F) .build() ) ) ); This is a random food item I grabbed from the mod I'm working on, I just renamed it to lemon juice so you could see what it would look like. Don't worry about being clueless, YouTube will only take you so far. I'd recommend looking at published mods on GitHub to see how to do things, it makes life easier. Just remember to give attribution if you use any of their code, and check their licenses. If you do need to register your item, you can just make a class that inherits from HoneyBottleItem, and then modify what you need in there.
  21. yeah, other people can change it. but there was another mod i wanted to use instead of minehop, squake, which is essentially the exact same thing, even down to changing the config.
  22. I'm not sure - I haven't actually used this mod, so I don't even know how it works. Can you get someone else to try changing the config?
  23. It does say that, yet I can go into the server with the config set up, and just change it ingame via the mod menu. Just now ingame I changed the gravity to be zero, so Im just floating. is it because im the server owner that this happens?
  24. It looks like the configuration is server-side? "Fully configurable settings for the movement logic. (Configs are serverside)"
  25. This is a MacOs related issue: https://bugs.mojang.com/browse/MC-118506 Download this lib: https://libraries.minecraft.net/ca/weblite/java-objc-bridge/1.0.0/java-objc-bridge-1.0.0.jar and put it into ~/Library/Application Support/minecraft/libraries/ca/weblite/java-objc-bridge/1.0.0
  26. I use Bisect-Hosting, and I host a relatively modded server. There is a mod I desperately want to have in a server. https://www.curseforge.com/minecraft/mc-mods/minehoplite This is MineHop. It's a mod that replicates the movement capabilities seen in Source Engine games, such as Half-Life, and such. https://youtu.be/SbtLo7VbOvk - A video explaining the mod, if anyone is interested. It is a clientside mod, meaning whoever is using it can change anything about the mod that they want, with no restrictions, even when they join a server with the same mod. They can change it to where they can go infinitely fast, or do some other overpowered thing. I don't want that to happen. So I just want to know if there is some way to force the SERVER'S configuration file, onto whoever is joining. I'm not very savvy with all this modding stuff. There are two config files: minehop-common.txt, and minehop.txt I don't really know much about how each are different. I just know what the commands relating to acceleration and stuff mean.
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