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  3. Check for the log in your server's logs-folder and add it here
  4. TileEntity

    (1.20.1) help

    Try different builds of these mods until you find a working combination
  5. Remove betterpingdisplay
  6. To ensure that the entity drops resources in the usual way, try using the .kill() method instead of .setHealth(int); that should work better. Try making your class extend SwordItem to use all the standard sword infrastructure. Just make sure to add super calls at the top of all methods you override if you want to keep the existing behavior as well.
  7. I tried removed Sodium and iris but didn't help
  8. same issue, crash on ubuntu 24 and stable on WIndows GraalVM 17 on 1.20.1 fabric Prominence II [RPG] modpack
  9. look my mod-pack with 300+ plus mods is crashing and I'm not sure what mod is causing this it was working fine not that long ago... and if no one knows then my question would be is how do you read crash logs Crash Log https://pastebin.com/tak3uuEm
  10. TomiB783

    (1.20.1) help

    I try to play with better combat, I install its dependency but it tells me that it needs version 1.0.2 and I already have it, what do I do? the dependency is player animator
  11. I think my save file was potentially corrupted (based on what I have been reading online). The world has loaded and saved perfectly fine for weeks. Today I added about 6 new mods and updated 3 mod libraries, and then encountered the following error: "Errors in currently selected data packs prevented the world from loading. You can either try to load it with only the vanilla data pack ("safe mode"), or go back to the title screen and fix it manually." I have tried changing to a newer Forge version, reverting the updated mods back to original versions, removing the new mods, removing and readding all mods, removing my world file and loading the forge profile and adding it back, renaming the level.dat_old file as level.dat... Nothing has worked yet. Forge loads fine and I don't want to risk trying to reload the world in "safe mode" in case I end up losing mod-related content. Not sure how that works. I am having trouble reading the output log to determine what is causing the error. Any advice is better than none!! Thank you! Info: Minecraft 1.20.1 Forge 47.1.3 Mod list (includes which mods are disabled, newly added before this error, and any changes I found after the error) : https://pastebin.com/nquXY1Hj Latest log: https://pastebin.com/U4fD0kAt
  12. It all began with a chance encounter with a testimonial shared by Olivia, a fellow traveler on the winding road of cryptocurrency. Her words spoke of a miraculous recovery orchestrated by Wizard Web Recovery, a beacon of hope in the murky waters of online fraud. Intrigued by her story, I reached out to Wizard Web Recovery, hoping they could work their magic on my blocked crypto recovery. With bated breath, I shared my plight, providing evidence of my dilemma and praying for a solution. To my astonishment, a prompt response came, swift and reassuring. Wizard Web Recovery wasted no time in assessing my situation, guiding me through the process with patience and expertise. and then like a ray of sunshine breaking through the clouds, came the news I had longed for – a new private key had been generated, restoring my precious bitcoins. It was a moment of jubilation, a triumph over adversity that filled me with newfound hope. At that moment, I realized the true power of Wizard Web Recovery, not just as skilled technicians, but as guardians of trust in the digital realm. With their assistance, I reclaimed what was rightfully mine, turning despair into determination and paving the way for a brighter future. But their capabilities did not end there. Delving deeper into their expertise, I discovered that Wizard Web Recovery possessed a wealth of knowledge in reclaiming lost stolen cryptocurrency, and even exposing fraudulent investment schemes. So to all those who find themselves entangled in the web of online fraud, take heart. With the guidance of Wizard Web Recovery, there is a path to redemption. Write Mail; ( Wizard webrecovery AT vprogrammer. net )
  13. It all began with a chance encounter with a testimonial shared by Olivia, a fellow traveler on the winding road of cryptocurrency. Her words spoke of a miraculous recovery orchestrated by Wizard Web Recovery, a beacon of hope in the murky waters of online fraud. Intrigued by her story, I reached out to Wizard Web Recovery, hoping they could work their magic on my blocked crypto recovery. With bated breath, I shared my plight, providing evidence of my dilemma and praying for a solution. To my astonishment, a prompt response came, swift and reassuring. Wizard Web Recovery wasted no time in assessing my situation, guiding me through the process with patience and expertise. and then like a ray of sunshine breaking through the clouds, came the news I had longed for – a new private key had been generated, restoring my precious bitcoins. It was a moment of jubilation, a triumph over adversity that filled me with newfound hope. At that moment, I realized the true power of Wizard Web Recovery, not just as skilled technicians, but as guardians of trust in the digital realm. With their assistance, I reclaimed what was rightfully mine, turning despair into determination and paving the way for a brighter future. But their capabilities did not end there. Delving deeper into their expertise, I discovered that Wizard Web Recovery possessed a wealth of knowledge in reclaiming lost stolen cryptocurrency, and even exposing fraudulent investment schemes. So to all those who find themselves entangled in the web of online fraud, take heart. With the guidance of Wizard Web Recovery, there is a path to redemption.
  14. Yesterday
  15. How can I add drops when killing an entity? Now there are no drops. How can I add an @override to change the attack speed to 1.6 and show "when in main hand...attack damage,...attack speed"? also, how can I make the item enchantable?
  16. Ok. Thanks. by the way, will this crash in any circumstances? public boolean onLeftClickEntity(ItemStack stack, Player player, Entity entity) { if (entity instanceof LivingEntity){ LivingEntity victim = (LivingEntity) entity; if(!victim.isDeadOrDying() && victim.getHealth()>0){ victim.setHealth(0); return true; } } return false; }
  17. Ugdhar

    problem

    You shouldn't be extracting the mod .jar, just place it in your mods folder.
  18. so basically another rundown of my probelm. Im the admin of a 1.20.1 modded server. Were using forge 47.2.0 but tested this issue in other forge versions too on sevrer and client side. so the forge version isnt the issue. The bug happens in following instances. Were using the attacks of the jujutsucraft mod by orca normally. And for everyone that stands there nothing changes. But everyone who wasnt in the chunks before or who relogins again those chunks will appear invisible for the most part. I tried fixing this be removing and adding following mods in many combinations. Embeddium, canary, memoryleakfix, ai improvements, Krypton reforges, better chunkloading, radium reforged, embeddium plus, farsight, betterchunkloading, oculus I tested most of these mods alone and in differents combinations with each other and without the mods. What i noticed is zhat when i removed . most invisible chunks will return or semi return. and only ine or two chunks stay invisible. I rechanged those mids mostly on the cöient side but also some in the serveside. Ir most likely isnt an issue with another non performance mod since i noticed this thing with embeddium. Ans also the problem wasnt there im the beginning of the server. Granted since then we updated some of the mods that add content and their lib mod. But i went to every big mods discord and community that we have and i didnt find someone else havinf that chunk problem. Heres the link to a video of the Problem. https://streamable.com/9v1if2 heres the link to the modlist: https://ibb.co/myF8dtX Pleaee im foghting for months with this problem. All the performance mods kn the modlist are for sure not the issue i tested without all of them.
  19. It looks like you're only setting the health if the thing you are hitting is a player.
  20. It sounds like you accidentally have two items that are both named "orange". Ensure that you give items unique names in the string when you register them. That's one of the more annoying errors to track down if you don't know what's causing it, though.
  21. TULUMBBA

    problem

    when i tried downloading blockfront from curseforge for version 1.20.1 i get the winrar file and that i extract and i just get the "manifest.json" file no mod when exctracted
  22. I have managed to implement your code after finally managing to sort out my error with exporting to .zip, though when the game launches, it will not allow me to proceed further and gives this error: Caused by: java.lang.IllegalArgumentException: Duplicate registration orange I have checked over my code and no errors or warnings are present that would affect my orange item. I am not sure what to do here. (It is only registered in the ModItems, as it should be).
  23. When placing a redstone torch under a block on which powered rails are on, the torch only activates the rail directly above, not the 9 others in its radius. Tested in vanilla, worked completely fine.
  24. Technical Details: Launcher: Minecraft Legacy Launcher. Version: Yet confused which to play. Edition: Java PC : R5 7600x cpu, Rtx 4070 Gpu And 32 Gb DDR5 Ram. The problem: About the version first, I'm not yet sure which version to choose because of compatibility issues ( with forge, optifine and other mods or shader packs and aternos ). So I need to be sure about that one first. Then, with this set up which I used my life savings on is giving me mere 30 ish FPS and it's even worse when shaders are applied. Lastly, I don't know which settings to apply to not lose any visual experience with also gaining perform boost. If you truly are a experienced player any kind of advice will be appreciated.
  25. I created a server that when started with server-1.20.1 it runs but you can only view the modded items the mods don't actually work. When we try to run it with forge-1.20.1-47.2.0-universal the server screen does not even appear and nothing seems to happen. Running the run.bat launches the command line but not the server. I have agreed to the eula.txt in both the forge server spot and next to the run.bat
  26. How can I change player jump height with attributes modifiers? I want to make boots that increase the strength of the jump. I want to make it like the jump boost effect works. I know that I can give jump boost effect to player every time when he jumps but there are several problems with this solution. 1) I can give jump boost effect of exact integers. This mean I can't give jump boost level between 1 and 2 (1.875 and 2.5 blocks). 2) The sign in the inventory. I can cancel event that show all these signs but that means when the boots will be on the player he will not see signs of others effects. How can I change player jump height with attributes modifiers?
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