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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)

ForgeGradle

Help and support for the new ForgeGradle system of building mods.
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1033 topics in this forum

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  • Page 1 of 42  
Forge Gradle 3: How to only import a mod when building project
By squidlex, Sunday at 08:42 PM
7
0
squidlex
Sunday at 09:33 PM
Listening to the server console
By anonymusdennis, February 15
5
0
diesieben07
February 15
gradlew genItellijRuns - Asset import 'Hash Failed' error
By IdleZombie_, February 11
1
0
anonymusdennis
February 16
Adding libary Jars to my final jar file
By anonymusdennis, February 10
2
0
anonymusdennis
February 10
1.12.2 - setupDecompWorkspace error
By T3CH, February 5
1
0
DaemonUmbra
February 5
weird maven error
By czho, February 3
2
0
DaemonUmbra
February 4
gradlew build command in cmd runs into arror
By McCheesy999, February 1
1
0
diesieben07
February 1
Repositories down?
By Haubna, January 29
6
0
Haubna
January 30
Run runClient error
By XDKara, January 25
1
0
diesieben07
January 25
gradlew build file too small (forge 1.12.2)
By rennmaus, January 21
1
0
diesieben07
January 21
Use ${} in mods.toml
By DoctorC, January 19
7
0
diesieben07
January 19
[ForgeGradle] Publish project to GitHub Packages
By GenElectrovise, January 15
6
0
DaemonUmbra
January 20
Is it normal for configuration to take this long?
By kiou.23, January 14
12
0
qwepo
January 18
Could not resolve: net.minecraftforge:forge:1.16.4-35.1.36_mapped_snapshot_20201028-1.16.3
By squidlex, January 12
3
0
squidlex
January 13
some problems with gradlew genEclipseRuns
By anininin, January 11
1
0
DaemonUmbra
January 11
Authentication for runClient
By DoctorC, January 11
10
0
DoctorC
January 12
got this error forge-1.16.4
By gradle setup error, January 10
1
0
diesieben07
January 10
i got this error during setup i need help
By gradle setup error, January 10
1
0
diesieben07
January 10
ClassNotFoundException, dependencies not including, help needed, newbie at gradle
By Rutex, January 8
1
0
DaemonUmbra
January 8
[Solved] Is it possible to use JitPack with ForgeGradle?
By BlockyPenguin, January 6
2
0
BlockyPenguin
January 6
runClient not starting (No mod.toml?)
By MagmaLair, January 6
9
0
MagmaLair
January 6
loading in prodject
By relaxingleg, January 3
7
0
DaemonUmbra
January 4
Process 'command 'C:\Program Files\Java\jdk1.8.0_271\bin\java.exe'' finished with non-zero exit value 1
By ReallyToast, January 1
4
0
ReallyToast
January 2
Gradlew Build Error updating to 1.16.4
By skip999, January 1
5
0
skip999
January 1
Missing library?
By Kadenogi, December 31, 2020
4
0
diesieben07
December 31, 2020
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  • Posts

    • Iron1601
      Right Way To Add Arbitrary Data To PlayerEntities

      By Iron1601 · Posted just now

      Thank you very much.
    • NullDev
      [Solved] Custom Slime Block not working with Pistons

      By NullDev · Posted 3 minutes ago

      Turns out it was a problem with IntelliJ. Not sure what, but I restarted it and everything is working fine now.
    • diesieben07
      Right Way To Add Arbitrary Data To PlayerEntities

      By diesieben07 · Posted 4 minutes ago

      Because they are originally intended to support "this object can do X"-scenarios. For example: "this tile entity has an inventory" (or in capability-speak: "this tile entity has the inventory capability"). For example, to get an object's inventory capability you call thing.getCapability(ITEM_HANDLER_CAPABILITY, null). This gives you a LazyOptional, which will either be present (thing has an inventory) or not (thing doesn't have an inventory). The facing can be used to convey additional info. For blocks it means the actual facing (a furnace exposes a different inventory on the top than on the bottom), for other things it could mean all kinds of things (entities use sides to give access to separate inventories for just armor or just the held item).   Additionally, you can also use AttachCapabilitiesEvent to attach capabilities to "foreign objects". What you attach here is not really a capability, but a capability provider ("something that can have capabilities") - the capabilities given by this provider will also be exposed by the "foreign object". This provider is special, in that it can also save data, which will be attached to the "foreign object". This whole mechanism allows you to: Write your own capability which stores the data you need. Write your own provider which manages serialization of that data and exposes the capability. Attach that provider to all players using AttachCapabilitiesEvent - players will now store your data.
    • cadbane86140
      Minecraft: Harry Potter Episode #2- Getting Sorted into our Houses!

      By cadbane86140 · Posted 5 minutes ago

      Hello There! Today is the day we get sorted into our Hogwarts Houses! But it is very different than it is in the movies, we actually have to answer a series of questions and then we will be put into the houses. But during our questions of course we have to meme during it which just makes up for some hilarious moments! I hope you all enjoy this video and if you did don't forget to like and sub for more!  
    • diesieben07
      [Solved] Custom Slime Block not working with Pistons

      By diesieben07 · Posted 14 minutes ago

      Cannot reproduce:
  • Topics

    • Iron1601
      4
      Right Way To Add Arbitrary Data To PlayerEntities

      By Iron1601
      Started 1 hour ago

    • NullDev
      8
      [Solved] Custom Slime Block not working with Pistons

      By NullDev
      Started 18 hours ago

    • cadbane86140
      0
      Minecraft: Harry Potter Episode #2- Getting Sorted into our Houses!

      By cadbane86140
      Started 5 minutes ago

    • KBomb
      23
      Mods aren't loading on Forge 1.16.5 server

      By KBomb
      Started Yesterday at 07:32 PM

    • Jeldrik
      8
      Starting GUI on key Input

      By Jeldrik
      Started 19 hours ago

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