Jump to content

[1.6.4] Unable to load textures


Azathoth

Recommended Posts

First off, I'm developing on Linux using typical cli tools and vim, no eclipse involved.

 

I've begun work on a pretty simple Thaumcraft plugin. Though I'm fairly experience with Java, Forge is entirely new ground to me. I've mostly been following the tutorials on the wiki to get my bearings. I'm having some trouble registering textures, however. At present I've got a single mob and a single item showing up in game.

 

I can't seem to get either of them textured, though. Forge happens to be installed at ~/mcdev/

 

The relevant line from my item class constructor (I've tried chaining as well, to no avail):

setTextureName("thaumicgrimoires:grimoireNix");

 

Now, as I understand it from having read tutorials, this string *should* eventually resolve to ~/mcdev/forge/mcp/src/minecraft/assets/thaumicgrimoires/textures/items/grimoireNix.png, which is where I've placed my texture. I've also placed a texture for the mob at ~/mcdev/forge/mcp/src/minecraft/assets/thaumicgrimoires/textures/models/grimoireNix.png. Of course, when the game attempts to load either of these textures, they cannot be found and the default missing texture is used instead.

 

From having read this thread and this thread, I've found I'm not alone. Unfortunately, either things have changed a bit since TheGreyGhost made that post, or I'm doing something horribly wrong (possibly both).

 

Trying to put a break and log statement in AbstractResourcePack.java reveals that this.basePath isn't defined at that point. Instead I elected to chase after TextureMap.java, since a quick grep revealed a variable basePath. Putting a log statement to print out the value of basePath at that point give me 'textures/blocks' and 'textures/items'. Certainly not the path I'm looking for.

 

I understand that eclipse winds up doing "something" to get things to play nicely, but I can't figure out what. In other words, I'm stumped. help pls

Link to comment
Share on other sites

Hi

 

That's a bit odd.

 

Try putting the breakpoint in FolderResourcePack.makeFullPath and FileResourcePack.makeFullPath instead.  That also worked for me.

 

If all else fails and you know a bit about linux, you could perhaps try running a file access system call logging program to see if you can determine what folder/filename it is looking for.  Might be faster than digging through the code, I found it pretty confusing myself.

 

-TGG

 

 

Link to comment
Share on other sites

lower-case all of your file references.  Minecraft performs a toLowerCase on the string you provide it, but does not attempt to toLowerCase the file and directory names.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.