As Draco said, you need to use reflection to access the field.
PlayerInteractionManager#durabilityRemainingOnBlock is a non-static field, so it needs to be accessed from an instance rather than the class. This is a basic Java concept.
Each player's PlayerInteractionManager instance is stored in the EntityPlayerMP#interactionManager field. Every EntityPlayer on the logical server (when World#isRemote is false) is an instance of EntityPlayerMP.