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Showing content with the highest reputation on 05/11/17 in all areas

  1. In client-only code, yes.
  2. But what's the reason for doing this? What's the overall goal? If you look the code that saves crash report files (i.e. calls CrashReport#saveToFile), you'll see that the server uses MinecraftServer#getDataDirectory as the parent directory of the crash-reports directory and the client uses Minecraft#mcDataDir.
  3. This should be tricky, as items placed in slot are rendered in fixed size. I'm afraid that you might have to override the rendering code of GuiContainer.
  4. So it's client->server update from the gui. You need to implement tileentity syncing. I think this post will cover your case. You can manually read the data from the update packet with TileEntity#onDataPacket. Use it if you don't want readFromNBT to do the work. (e.g. update packet has a different format)
  5. Override TileEntity::getRenderBoundingBox to return appropriate size of the rendered object. If it's about rendering, you are not marking the TE as updated for rendering. I think you should call World#markAndNotifyBlock. (The flag parameter is explained on World#setBlockState)

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