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Showing content with the highest reputation on 07/09/19 in all areas

  1. Since 1.13 the @Mod annotation only has a single parameter - your modid. Everything else goes in mods.toml.
    1 point
  2. I don't know if it make a difference, but you should run 'gradlew eclipse' after 'gradlew genEclipseRuns' Also, the root of the Eclipse project would be the same folder where you extracted the MDK (...\Mods\Fluxed Machinery)
    1 point
  3. Don’t use that... that will break completely for anything that isn’t 100% standard. In 1.12.2 you would use RenderItem#renderStack. I’m not sure what the 1.14 replacement is, but it should be pretty easy to find by looking at the ingame GUI renderer or the item group renderer.
    1 point
  4. Opening that file and nothing happens
    0 points
  5. gradlew genEclipseRuns should be run after gradlew eclipse.
    0 points
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