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Showing content with the highest reputation on 02/21/20 in all areas

  1. Read this: https://cadiboo.github.io/tutorials/1.15.1/forge/1.4-proxies You’re better off extending the Arrow and adding the spin in your renderer (similar time the arrow shake) as it already sticks into stuff
    1 point
  2. Sorry for my lack of replies. I've been asleep. This was due to a Refactoring error when I renamed a file in my resources folder. Under my main file instead of : @Mod("modid") It got renamed to: @mod("assets") Partly due to me not checking that file, but rather every other one. Completely my fault.
    1 point
  3. Capabilities are a better way of achieving the same thing as Interfaces. Interface way: if (tileEntity instanceof IThing) Capability way if (tileEntity.hasCapability(ThingCapability)) Interface way: ((IThing)tileEntity).doThing(); Capability way tileEntity.getCapability(ThingCapability).doThing(); Interfaces make your tile be something while Capabilities let your tile provide something. Capabilities follow the OOP concept of "Composition over Inheritance".
    1 point
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