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Showing content with the highest reputation on 11/12/20 in all areas

  1. Use RenderSystem or IRenderTypeBuffer accordingly. OpenGL is being isolated to make implementing a new render pipeline easier iirc.
    1 point
  2. Then you can use x and y rotations to get the same result. See this for more information.
    1 point
  3. You need to use the runconfigs to get debugging to work properly, not the gradle tasks.
    1 point
  4. Grab the data on first call instead of immediately. Then you'll have an instance of the entity to grab everything from. The entity type is used to create a singleton from the entity. If you needed a specific attribute map of a type, then you should grab that from GlobalEntityTypeAttributes and calculate there. What is the use-case for this?
    1 point
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