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Showing content with the highest reputation on 11/12/20 in all areas

  1. Use RenderSystem or IRenderTypeBuffer accordingly. OpenGL is being isolated to make implementing a new render pipeline easier iirc.
  2. Then you can use x and y rotations to get the same result. See this for more information.
  3. You need to use the runconfigs to get debugging to work properly, not the gradle tasks.
  4. Grab the data on first call instead of immediately. Then you'll have an instance of the entity to grab everything from. The entity type is used to create a singleton from the entity. If you needed a specific attribute map of a type, then you should grab that from GlobalEntityTypeAttributes and calculate there. What is the use-case for this?

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