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  1. Two of the best things ever created, Pokemon and Minecraft. How can you go wrong with that? Here at Pixelmon Origins we strive to reignite our love and everyone else who grew up with the same things we did. We made this server to build a great community based around Pixelmon because we feel we can offer things no other server can. With a mixture of Pure Survival, Intense Gyms, and Rewarding Storylines, we wanted to take things we liked from other servers and put them all into one to make this beautiful mess. Features: ➤ Two gym lines to accommodate for both new and experienced battlers ➤ Events & Minigames hosted by staff ➤ Massive survival world to allow players to choose how they play ➤ MMO like storylines being developed and tested ➤ Global Trade System, Black Market, and Shops ➤ Gym Towns ➤ Player Warps being implemented soon ➤ Pokemon Showdown system on the server ➤ And much, much more Information: ➤ IP: PixelmonOrigins.com ➤ Discord: https://discord.gg/XZp9GT5Ptm ➤ How to Download ModPack: https://linktr.ee/PixelmonOrigins (Use Bottom 3 Links)
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  2. Official Discord http://wildwest.retg.net Welcome to the official Minecraft Forum thread for Wild West Frontier. Please feel free to add any feedback, suggestions, images or videos in this thread. About The Pack: The server is based around the old west. It features open world pvp where only spawn is safe. We use towny to encourage players to band together and work as a team to protect themselves from bandits and prosper. We have custom guns from the historic west including repeater rifles, revolvers, shotguns and scoped rifles. To encourage PvP and raiding, the servers uses physical based currency so players will have to ensure their bases are secure! We make heavy use of the CustomNPCs mod to provide a bank, shops and quests. How To Play: Playing on our server is easy and requires only a few steps no matter which way you want to play. The recommended way is to use a launcher such as Curse or Technic, however, you can also install the pack yourself. To install using Technic (Recommended - this will always be up to date!). 1. Download the Technic client from: http://www.technicpack.net/download. 2. Install the client and log in with your minecraft account. 3. Now that you are logged in, click the modpacks tab. 4. In the search bar, type 'Wild West Frontier', click the pack on the left and press Install. 5. Hit play. Having issues? Check out common problems and solutions here : Wild West - Common Issues To install using Curse. (Warning, Curse is usually out of date after an update, they have a different submission system that requires a moderator to inspect all files) 1. Download the Curse client from: https://www.curse.com/download. 2. Install the client and log in with your curse account. 3. Now that you are logged in, there should be a minecraft icon on the left. Click that and press browse modpacks. 4. In the search bar, type 'Wild West Frontier' and press Install. 5. Hit play. To install without a launcher. 1. Download forge version 1614. 2. Once you have forge set up (there are different ways to install it), download our files from our official project page here http://minecraft.curseforge.com/projects/wild-west-frontier. 3. Unzip the overrides folder into the root directory of minecraft. You should now be good to go! Are these not working for you? Try our site's guide, it's always up to date! http://wildwest.retg.net/connection-guide/ Screenshots: OLD: Final Note: Please let us know what you think of the server and post screenshots and videos. We will reward people who create trailers/lets plays of the pack so make sure we know that you have done it!
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  3. Worked around the issue by double unchecked casting the type: public abstract class IOType<T> extends ForgeRegistryEntry<IOType<?>> { @SuppressWarnings("unchecked") public static final Class<IOType<?>> CLASS_GENERIC = (Class<IOType<?>>)((Class<?>)IOType.class); } //Can then be used as follows public static final DeferredRegister<IOType<?>> IO_TYPES = DeferredRegister.create(IOType.CLASS_GENERIC, MODID); By putting the constant in the API class, it can be used by others who are consuming the API.
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