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Showing content with the highest reputation on 01/03/21 in all areas

  1. So I just recently wiped my hard drive and I wanted to re-install forge to run wynntils on the wynncraft server but everytime I try to install it it always gives this error: https://imgur.com/CswUiZi I've already tried to restart my pc and disabling the firewall, though it seems other versions (1.16.4) work so I don't know what I'm doing wrong. I did play once on the 1.12.2 version and Java should be the latest version since I just downloaded it off of their site (windows offline 64bit one) so I don't know what I'm doing wrong. Here's the link to the log: https://pastebin.com/8cvJFVPN
    2 points
  2. If there's only small amount of textures/models, just use ItemPropertyOverrides: https://mcforge.readthedocs.io/en/latest/models/overrides/ the doc is currently on 1.15, in 1.16 instead of adding it in item's constructor or so, you need to add the property override to ItemModelProperties in client setup via ParellelDispatchEvent#enqueueWork. IItemPropertyGetter provides the stack where you can get its "Rarity"
    1 point
  3. The client spec should be the only config to be applied on the physical client side. Common specs take precedent on whichever physical side holds the logical server. As such, they can consider to be accurate when being applied to the logical server. A common spec should be used when applying to a logical server if it should modify all instances of the underlying world being played. If its a per world configuration, then a server config should take priority. This is not true. This means that you are trying to execute logical server code on the logical client, which leads to desynchronization. If you really do need to sync the common configuration, you can send a packet. Here is also an unofficial version of the packet docs as well for more reference.
    1 point
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