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Showing content with the highest reputation on 01/26/21 in all areas

  1. 1 point
  2. I think that might be the antivirus that runs the Forge installer in a sandbox so it doesn't actually do anything, try disabling it while you run the installer.
    1 point
  3. My only comment would be on OpenClientScreenMessage as the Minecraft instance can just be obtained inside the method itself. This is still 'safe' I believe, but we should avoid calling anything that might only be available on the client that is not isolated in a different class. This is my opinion as it still won't be loaded unless on the physical client.
    1 point
  4. Currently adding a custom set of attributes to all LivingEntityBase for my Dynamic Stealth mod (ie. adding a custom attribute to vanilla / unknown mod entities). Had some trouble before I found a usable event for doing so, but I believe it's working now, so figured I'd chime in: The event for doing such a thing (by which I mean, the ONLY event that works, when the entity is reloaded from disk, afaik) is EntityEvent.EntityConstructing If there is another event with the correct timing, I do not know of it. the join world event is too late to add attributes to the attribute map without warning spam in the server log. Hopefully someone finds this useful
    1 point
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