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Showing content with the highest reputation on 09/01/24 in all areas

  1. no you dont need EntityData, and yes, read and write your string in the read/writeSpawn data
    1 point
  2. You could store your variant as a plain string, then implement IEntityAdditionalSpawnData, and write and read your string to the client there. Then just read and write your string inside read/addAdditionalSaveData
    1 point
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