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Showing content with the highest reputation since 05/01/24 in all areas

  1. 1 point
  2. yes it works without psi and I've already redone a modpack with an earlier version which works well.
    1 point
  3. Does it work without Psi? If yes, try other 1.19.4 builds of this mod
    1 point
  4. Start with this one - I do not know any other ones
    1 point
  5. This applies to all mods requiring a microphone: https://modrepo.de/minecraft/voicechat/wiki/macos So just use another Launcher with the ability to ask for microphone permissions
    1 point
  6. Yes... You're right, this mod conflicts with very many other mods causing this error.
    1 point
  7. Brooo you are in 1.12 why do you made mods on 1.12 in 2024 anyway i have similar issue in 1.20.4 in mi case to fix i have to make the BlockEntity to manually call on blockEntityChanged() to inform the world the block entity has change and need to be saved // ########## ########## ########## ########## @Override protected void saveAdditional( CompoundTag nbt ){ //System.out.println("\n##saveAdditional(), " + this.getBlockPos() ); nbt.put("inventory", itemhandler.serializeNBT() ); nbt.putInt("progress", this.progress ); super.saveAdditional( nbt ); //System.out.println(NbtUtils.prettyPrint(nbt)); this.getLevel().blockEntityChanged(this.getBlockPos()); //<---------- } but this is in 1.20.4 may theres something equivalent in 1.12
    1 point
  8. it worked thank you, i just had to delete java 22 through apps & features
    1 point
  9. 1 point
  10. Both screenshots showing Java 22 Remove Java 22 and make sure the server is using Java 17
    1 point
  11. If you are using AMD/ATI, get the latest drivers from their website - do not update via system
    1 point
  12. I can confirm a similar error when trying to set up a 1.19.2 modding environment in Eclipse; something is definitely cached that doesn't do well when the environment is edited. I solved it similarly to how you did, by simply restarting from the ground with a different project in a different version.
    1 point
  13. dont worry about this anymore, i think ive got it. thanks for the suggestion though
    1 point
  14. Apologies for taking so long to respond, I forgot to check the forums for a while. You can probably just use the HoneyBottleItem class when registering your item, if you don't need custom behavior. Here's an example of what you might have to do: public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(4) .saturationMod(0.1F) .effect(() -> new MobEffectInstance(MobEffects.GLOWING, 100, 0), 0.8F) .build() ) ) ); This is a random food item I grabbed from the mod I'm working on, I just renamed it to lemon juice so you could see what it would look like. Don't worry about being clueless, YouTube will only take you so far. I'd recommend looking at published mods on GitHub to see how to do things, it makes life easier. Just remember to give attribution if you use any of their code, and check their licenses. If you do need to register your item, you can just make a class that inherits from HoneyBottleItem, and then modify what you need in there.
    1 point
  15. # Problematic frame: # C [atio6axx.dll+0x192b60] Get the latest AMD/ATI drivers from their website
    1 point
  16. It was, in fact biom's of plenty thank you verymuch X)
    1 point
  17. 1 point
  18. That seemed to fix it! Both Textrue's Embeddium Options and Projectile Damage Attribute were causing it to crash. Thank you so much!
    1 point
  19. Idk how u do it but ty fr, I update it and it works, so ty again
    1 point
  20. After I removed it the debug showed me an error that cleared it up, it was canary doing it, a performance mod that it makes sense to have been conflicting. Thank you!
    1 point
  21. You should find some in undiscovered areas
    1 point
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