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ChampionAsh5357

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Everything posted by ChampionAsh5357

  1. Look at how BedBlock or DoorBlock works. There are also plenty of examples with tall plants for this as well.
  2. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.4 (Latest) and 1.18.2 (LTS).
  3. Why not just look at how vanilla does it in SignRenderer#renderSignText?
  4. Hmm, try reinstalling the Minecraft launcher; it seems a JSON in there may be corrupted in some capacity.
  5. In order to root out one of the more common issues, we'll need to see your hosts file. Here's the steps to getting this file. 1) Press the Win + R key on your keyboard. 2) Paste the following into the prompt that opens: 'notepad %windir%\system32\drivers\etc\hosts' 3) Use Ctrl+A to select everything in the file, then Ctrl+C into the textbox to post to this thread.
  6. Do you set the loottable field to null after the inventory is populated or when the inventory is populated?
  7. There seems to be a number of issues: an erroring walia plugin (doesn't say which one), tetra trying to client load classes (most likely a non issue since it's in a mixin), and a bad json from milkyway_core. You could try removing one of the three to see if that fixes the error.
  8. Not unless someone chooses to backport the PR, but it's a logic break so it may not be accepted.
  9. Please provide the debug.log from the logs folder in the game directory via a pastebin or gist.
  10. What's the problem? I don't see anything in particular within the logs.
  11. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
  12. You're missing a mod, so you need to download it.
  13. See ArgumentTypeInfos#registerByClass.
  14. You need to add a BEWLR to the item by extending BlockItem, overriding `Item#initializeClient`, have `#getCustomRenderer` return your BEWLR extension, then render the itemstack using your BER there.
  15. You'll need to set the focus element on the gui as well via `Screen#setFocused`.
  16. Look at the IronGolem class and probably CarvedPumpkinBlock to understand how it works. You'll probably need to use BlockEvent$EntityPlaceEvent if you want something to happen for vanilla blocks.
  17. For 1.18, currently not. At least in the latest version, the event was moved outside the check so that it's called when either input or reagent is added.
  18. Duplicate origins mod.
  19. Probably `#onRandomTick`. It decides when to randomly tick the block and then have a 5% chance to execute.
  20. We don't support 1.16.5, but since this is a JAR association issue, I will say run Jarfix to fix the issue most likely.
  21. Why are you using a fabric api in Forge? Remove that. Additionally, try removing OptiFine since that tends to break a lot of things normally.
  22. We are not Fabric; ask wherever they provide support.
  23. Hmm, then try updating create and flywheel to the latest version for 1.19.2. That may be causing the issue.
  24. Could you better define overlay a texture onto another texture? Do you mean modify the item model itself?
  25. Just use one timer and check for every 10 ticks (0.5s) and every 40 ticks (2s). Unless there is something that would desync the timers, it makes no sense to do otherwise. Additionally, just use a field on the entity itself, don't read/write from persistent data every tick.

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