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Everything posted by ChampionAsh5357
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How to add redstone ore effect to any ore
ChampionAsh5357 replied to yusufgamer's topic in Modder Support
Look at RedstoneOreBlock and replicate as needed? -
Block Front mod crashing with exit code 6
ChampionAsh5357 replied to roumitris's topic in Support & Bug Reports
Please provide the entire debug.log as the one provided is not complete. You can use a pastebin or gist to post it to and provide the link. -
So...it's not for your GUI. Ok, then if you want to add a tooltip, you wouldn't use an event for tooltips that are being rendered. If you want to render during the screen, you would use ScreenEvent$Render$Post to draw the tooltip using the method I mentioned along with the necessary checks to determine when it appears.
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[1.16.5] IItemHandler inserting/extracting twice
ChampionAsh5357 replied to NindyBun's topic in Modder Support
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS). -
If you don't know Java, then I would highly suggest learning the language fully before doing this. Rendering is pretty complicated if you have no knowledge how it works. Additionally, without any knowledge in Java, it'll more be a detriment to you over anything else. In case you do know Java, then all you really need to do is call Screen#renderTooltip and make sure to check that the mouse is within the bounds of where you want it to show up for.
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I mean, if the mod doesn't give you permission to do so, we're not going to provide help for it. Jarmodding is not supported on this forum.
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Custom Player Model, Custom Player Animation
ChampionAsh5357 replied to None283's topic in Modder Support
If you want to use a custom player model, you would need to cancel the PlayerRenderEvent$Pre and render your model in there. The animations from then are just the same as any others where values increase and decrease to get the desired result after some Mth#lerp to smooth it out. You can use blockbench to create the custom player model and then either do the animations manually or through some library like geckolib. -
How to connect new block to texture.
ChampionAsh5357 replied to Jontom Xire's topic in Modder Support
Like I said, we have issue trackers for all that stuff which need to be reported to rather than saying it's wrong and either not informing us or fixing it (since the wiki can be contributed to by anyone); however, I don't believe the wiki was ever updated to 1.19.3, so that still would've been fine in 1.19.2 where that convention was still used often. -
Either extend the block class if you need some specific logic or else initialize the constructor like any other Java object. If you know how to register blocks, it's the same exact process. Look in vanilla? There are plenty of examples on how to extend the block class, but this is all basic java anyways besides from know which methods to override for what.
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No net.minecraftforge.fml.common.event in External Libraries
ChampionAsh5357 replied to None283's topic in Modder Support
Those events don't exist in 1.19.3. Please read the docs, wiki, or look at the example mdk. You could also follow one of the many videos out there for modding in 1.19.3. -
How to save/read data per world? [1.19.2][SOLVED]
ChampionAsh5357 replied to RInventor7's topic in Modder Support
Well, it's suggesting it's an invalid message since you're probably passing in something which isn't valid. Additionally, you are enqueuing work twice because you are using `consumerMainThread`. The fact that you have 200 variables means there's something wrong with what you're doing. Why would you have 200 of them anyways? Anything that involves saving information is server side. You're gonna need to use a packet either way to sync the data as required. -
How to save/read data per world? [1.19.2][SOLVED]
ChampionAsh5357 replied to RInventor7's topic in Modder Support
Did you register the message to your network? This would suggest you haven't. -
Yeah, I don't see anything in the log, so it's probably a mod feature of some kind. You'll just have to remove mods until you find the error. You can split them into batches as well so you're not removing them one at a time.
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[1.18.2] How to get SRG/obfuscated names of fields/methods
ChampionAsh5357 replied to CrackedScreen's topic in Modder Support
No, you can use ObfuscationReflectionHelper and then pass in the SRG name. It will map the field to your mapping set before attempting reflection. -
Remove Optifine; it tends to play badly with rendering mods.
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Minecraft Crashes - please help
ChampionAsh5357 replied to lumexXkarR's topic in Support & Bug Reports
Search on the internet how to allocate more memory to a Minecraft installation profile. -
The game crashed whilst rendering overlay Error
ChampionAsh5357 replied to SloMho's topic in Support & Bug Reports
Actually, I'm pretty sure it's because the version of GeckoLib they have is not for 1.19.3 as that class was replace with the one from JOML. You probably need to update geckolib. -
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
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I need help with Minecraft mod error.
ChampionAsh5357 replied to FireOfDeath's topic in Support & Bug Reports
I believe iris/oculus (whichever is the Forge version) is the mod compatible one for shaders. -
java.net.UnknownHostException: libraries.minecraft.net
ChampionAsh5357 replied to Dyp1xy's topic in Support & Bug Reports
Are you able to ping libraries.minecraft.net? -
How to connect new block to texture.
ChampionAsh5357 replied to Jontom Xire's topic in Modder Support
I have no idea what you're talking about because I don't see that at all except in sentences, not examples or specifications.