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ChampionAsh5357

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Everything posted by ChampionAsh5357

  1. I don't know, hence why I prefaced with if. As for removing the limit, you would need to create a mod for it, which brings it back to the original issue.
  2. partialTicks is a value between 0 and 1, so I believe you are just using it incorrectly. If you have the current position for this tick and the position of the last tick, you can use Mth#lerp to handle the lerping for you.
  3. Strange, would you try using a VPN and see if that fixes the connection? You could try updating the Java version as well, but that should not do anything as the installer works with Java 8 fine.
  4. Seems to be a bunch of issue mods like tetra.
  5. Don't do this. This is liable to break hundreds of mods. You should just replace the usage with a mixin injection whenever you need to do your specific logic. No, that's not it. It as to do with how you're reflecting the field. Forge uses SRG mappings during production, so the gameRenderer field is called something different. If you want to use reflection, you should use the ObfuscationReflectionHelper to handle this and provide the SRG name.
  6. Are you referring to how a chest determines whether the lid should be open? All that's been moved into separate classes like ContainerOpenersCounter and ChestLidController and is typically triggered through level events now.
  7. Try removing OptiFine; that tends to cause a lot of rendering issues.
  8. The debug.log in the logs folder in your game directory as a gist or paste preferably.
  9. Interesting, but whatever. I could just be misunderstanding how the loot table drops work there. So, it's not that the inventory is disappearing. How a block entity stores data and how the capability stores data on an item stack are different. As such, you can't read the itemstack data for the inventory unless you move it to the capability. So essentially, you would need to write the capability data to that on the itemstack. Then, on place, write it back to the block entity since it won't be in the tag to do it automatically.
  10. Data Generators, there's a whole section on them in the docs and examples on the forge repo.
  11. If it doesn't work, under Show All Versions, you can find an information bar next to installer to get the direct download link.
  12. No, that would be unlikely. The most I can see is that there is something erroring with tetrapak's compat with JEI and patchouli's compat with Twilight Forest. You can try removing those mods (except JEI, that probably just works fine) and then adding each one back in to see where the error is most likely to occur. It could also be a missing dependency since I'm not familiar enough with the mods.
  13. It seems to be that it took too long to tick when saving the chunks. Unfortunately, this could be from a number of different things or even a combination of them, so it's unlikely to determine which mod(s) are at fault. I would recommend using a profiler like spark to figure out which mod is causing the large backup and then removing it, repeating the process until the serve is stable for a time period. Of course, you should start a new world each time to reproduce base conditions.
  14. Not much you can do. It just means that there is too much information being sent at once. If there is a mod that can break down the packets into smaller chunks and send them sequentially or remove the limit, that may work. Otherwise, you're just out of luck and the mod itself should manage its large quantity of data better.
  15. You need to install the version and then add it to the PATH environment variable. It should do this automatically on install though if you check the configuration.
  16. Run the application such that its not tied to the current connection instance. There are plenty of tutorials on the internet on how to do this and numerous CLIs for it.
  17. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
  18. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
  19. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
  20. Use SavedData. If you want to store it per-world, only add it to the overworld level.
  21. That's strange. `#spawnAfterBreak` should be called before any states are set to properly drop the resources. Otherwise, things like the shulker box wouldn't work properly. Did you set a breakpoint to verify this?
  22. Might be an issue with citadel. Try removing it and see what happens.
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