Everything posted by DaemonUmbra
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Right/Left Click
What we mean by making a server side mod is making a mod thast uses server logic to manipulate the containers directly instead of making a mod that automates things client side, which would be classified as a cheat mod and would make us very sad
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1.12.2 error
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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1.17.1 Forge (Installed through curseforge launcher) can't get past the minecraft launcher.
If you have MixinBootstrap installed try removing it, it's a mod made to provide mixin support when Forge can't or doesn't... but it's not smart enough to disable itself when Forge DOES provide mixin support... and they conflict
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my server dosent have a mods folder
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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crash forge 1.17.1 with out mode
Do you have Optifine installed? If so, remove it from your mods folder If not, please provide debug.log (more info on where it is and how to provide it can be found in my signature below)
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Minecraft Server Won't Start?
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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Forge 1.17.1 server, run.bat crash when trying to run the mod
Your mods seem to be from repost sites, please check out the Stop Mod Reposts Project for information on why this is a bad thing
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AutoReconnect Mod For Forge 1.16.5
Yeah, usually AFK kicking is a server administration thing and is done for a reason... auto-reconnect defeats the purpose and on some servers might be considered cheating
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MacOs IntelliJ Cannot run Client help
If your issue is [0x10008]Cocoa: Failed to find service port for display it's not something we can fix, we have to wait for it to make its way down the chain through LWJGL and Mojang to us and it's unlikely to be backported
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AutoReconnect Mod For Forge 1.16.5
The practical uses for an auto-reconnect mod are sketchy at best imo, what do you need it for?
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Forge crashes while “rendering overlay. [SOLVED]
If you haven't made any changes to forge-common.toml, delete it from your config folder and let Forge re-generate the default
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unable to install forge server
Forge 1.17 requires Java 16, your PC is attempting to use an older Java version instead
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Pixelmon crash
1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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I have Rencently started Creating Mods Please Help Unknown Error
Did you make a typo in your mods.toml?
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IN NEED OF HELP PLZ **CRASHFIX**
Looks like an issue with Biomes You'll Go
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Exception generating new chunk Forge 1.16.5
A mod or datapack you have has broken worldgen settings, can't tell much more
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crash forge 1.17.1 with out mode
"with out mode"? Do you mean "Without mods"?
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Client Crashing (1.16.5 Custom Made Modpack)
You have duplicate mods installed, remember that Hwyla is a fork of Waila
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[SOLVED] Crash Forge 1.16.5 server
server configs are per-world and are stored in the save
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Fatally Missing registry entries
Please provide debug.log (more info on where it is and how to provide it can be found in my signature below)
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Forge 1.16.5-36.1.24 Crashing In Docker Container
Use Java 8 for 1.16.5 and earlier, also we don't support any docker images as far as I know
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Minecraft crashed when opening for forge
So when you said "without mods"... you still had Optifine? Please note that Optifine is a mod, and quite an invasive one. Please refer to Optifine's changelog for compatibility information, as it is on the closed-source project to be compatible with the open-source one, not the other way around.
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My forge is crashing because my of my forge client
Delete forge-client.toml from your config folder and try again
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Forge 1.17.1 jar Location
Because of the way Java's module system works you need to start the server with the provided bat(Windows) or sh(Mac/Linux) file.
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v1.17 triggering LeftClickBlock event twice
After looking twice those timestamps are not the same, and it looks like onLeftClickBlock fires for both start AND continueDestroyBlock, try getting the blockstate's destroy progress in your handler to check
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