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  • Wintersky20

Wintersky20

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  • Content Count

    31
  • Joined

    August 21, 2017
  • Last visited

    12 hours ago

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About Wintersky20

  • Rank
    Tree Puncher

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402 profile views
  • CoderAtParadise

    CoderAtParadise

    November 19, 2017

  • diesieben07

    diesieben07

    September 9, 2017

  1. Wintersky20

    [FIXED] Square Letters

    Wintersky20 replied to Piticri's topic in Support & Bug Reports

    What mods are you using ?
    • Tuesday at 10:22 PM
    • 2 replies
  2. Wintersky20

    [SOLVED] Modifying / Replacing Vanilla Blocks (1.16.X)

    Wintersky20 replied to Wintersky20's topic in Modder Support

    You have a point , but I want to change the entire tile , for input and output in to the blocks Thanks a lot for the replay ,, but I solve it
    • Tuesday at 09:31 PM
    • 5 replies
  3. Wintersky20

    [SOLVED] Modifying / Replacing Vanilla Blocks (1.16.X)

    Wintersky20 replied to Wintersky20's topic in Modder Support

    Thanks a lot , it's working perfectly
    • Tuesday at 09:27 PM
    • 5 replies
  4. Wintersky20

    [SOLVED] Modifying / Replacing Vanilla Blocks (1.16.X)

    Wintersky20 replied to Wintersky20's topic in Modder Support

    Ok , I'll try it Thanks for the replay I'll let you know if is working
    • Tuesday at 08:45 PM
    • 5 replies
  5. Wintersky20 started following [1.15.2] Replace water in nether with lava, [SOLVED] Modifying / Replacing Vanilla Blocks (1.16.X) and Simple way to render cosmetics? Tuesday at 08:28 PM
  6. Wintersky20

    [SOLVED] Modifying / Replacing Vanilla Blocks (1.16.X)

    Wintersky20 posted a topic in Modder Support

    Ok guys .. So , I'm trying to replace a vanilla block in 1.16.4 but no luck! First I created a Workspace like I always do .. I created a block class for my replaced block: public class ExempleBlock extends CactusBlock /*just an ex.*/ { public ExempleBlock() { super(AbstractBlock.Properties.from(Blocks.CACTUS)); } } Then I tried to register it : First method( copied from an old 1.12 mod by rwTema ) @Mod.EventHandler/* not in 1.16*/ public void preinit(FMLPreInitializationEvent event) {/* not in 1.16 , I think*/ Block blockDietHopper = new BlockDietHopper(); ForgeRegistries.BLOCKS.register(blockDietHopper); } Then I tried to do this with a new registry event //from the exemple mod private void setup(final FMLCommonSetupEvent event){ Block ex = new ExempleBlock(); ForgeRegistries.BLOCKS.register(ex); } no luck Then I tried this : @Mod(ExempleMain.MOD_ID) public class ExempleMain { public static final String MOD_ID = "id"; private static final Logger LOGGER = LogManager.getLogger(); public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, "minecraft"); public static final RegistryObject<Block> BETTER_EXEMPLE = BLOCKS.register("exemple_block", () -> new ExempleBlock()); public ExempleMain() { IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus(); bus.addListener(this::setup); ExempleMain.BLOCKS.register(bus); } private void setup(final FMLCommonSetupEvent event){} } No luck The idea is , I want to modify the TileEntity or the TESR for the vanilla blocks (ex: tools hovering on enchanting table , Nethar anchor GUI, Composter GUI, etc) Note: I use IntelliJ and mdk-1.16.4-35.1.37 And Thanks for every topic
    • Tuesday at 08:28 PM
    • 5 replies
  7. Wintersky20

    Simple way to render cosmetics?

    Wintersky20 replied to RobinCirex's topic in Modder Support

    If you want something like elytra, look at minecraft client renderer for entity , and you can find there the entity layers for elytra !
    • March 31, 2020
    • 4 replies
  8. Wintersky20

    [SOLVED]-[1.15.2] Break Speed event for vanilla Materials

    Wintersky20 replied to Wintersky20's topic in Modder Support

    Thank you , you are the best ! The solve is just this small piece of code ! bus=Mod.EventBusSubscriber.Bus.FORGE Again , thanks for helping me !
    • March 31, 2020
    • 8 replies
  9. Wintersky20

    [1.15.2] Replace water in nether with lava

    Wintersky20 replied to RobinCirex's topic in Modder Support

    Oh , ok .. It's a good point ! you make that when player is changing dimension instead of spawning in nether , you spawn in the new dimension ! And i think it's clean enough for a mod that do just one thing !
    • March 31, 2020
    • 21 replies
  10. Wintersky20

    [1.15.2] Replace water in nether with lava

    Wintersky20 replied to RobinCirex's topic in Modder Support

    Oh , ok , you are right I miss that piece of code in the BucketItem: if (worldIn.dimension.doesWaterVaporize() && this.containedBlock.isIn(FluidTags.WATER)) But he can add an event like : PlayerInteractEvent.RightClickBlock just for the nether dimension to place a water source and stop the actual water from the bucket to be placed , if i'm correct ! Yeh , you are right , i dont give him the correct classes to look! My bad, sorry !
    • March 30, 2020
    • 21 replies
      • 1
      • Like
  11. Wintersky20

    [1.15.2] Replace water in nether with lava

    Wintersky20 replied to RobinCirex's topic in Modder Support

    Actually , I think this is intended .. you cannot have 2 or more blocks with the same registry name and the same id .. @Animefan8888 suggest to But , as I seid , It will crash!
    • March 30, 2020
    • 21 replies
  12. Wintersky20

    [1.15.2] Replace water in nether with lava

    Wintersky20 replied to RobinCirex's topic in Modder Support

    Actuall , if you look above @diesieben07 comment , I sad that in another format! But you need to change water behavior if you wanna keep the water in the nether! If I remember correctly , is not possible to place water in nether ..right ?
    • March 30, 2020
    • 21 replies
  13. Wintersky20

    [1.15.2] Replace water in nether with lava

    Wintersky20 replied to RobinCirex's topic in Modder Support

    In 1.13-1.15 its harder to change vanilla blocks .. without chrashing your game ! Registering blocks with the same name will crash your game Overriding a whole dimension is harder then changing vanilla blocks ! you are right Another idea is to change water behavior using som events ! then try to spawn the water in the same way that lava is spawned using world generator Search the water and lava classes and nether dimension class , for more information !
    • March 30, 2020
    • 21 replies
  14. Wintersky20

    Assigning custom model location to item and block in 1.15

    Wintersky20 replied to AntonBespoiasov's topic in Modder Support

    Go into minecraft lib. and look for ResourceLocation.class ! I dont think it's necesary to make a new resource location , because you can bind your resources to your mod folder using this.setRegistryName(new ResourceLocation(MOD_ID, "item_name"));
    • March 30, 2020
    • 3 replies
  15. Wintersky20

    [1.15.2] Replace water in nether with lava

    Wintersky20 replied to RobinCirex's topic in Modder Support

    Why you want to do that ? NVM Make a new dimension , same as the nether ! The only way !
    • March 29, 2020
    • 21 replies
  16. Wintersky20

    [1.15.2] Items and Blocks Cannot Locate Textures

    Wintersky20 replied to Techmo's topic in Modder Support

    Glad I can help you ! Have a beautiful day !
    • March 29, 2020
    • 19 replies
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