Everything posted by MDW01
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[1.11.2] Wierd compilation error
I can look at it more tomorrow. I tend to think better when I'm not half asleep.
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[1.11.2] Wierd compilation error
Neither do I but in the end it works and thats all that matters. Thankfully Forge has this nice article about it. https://github.com/MinecraftForge/ForgeGradle/wiki/Dependencies
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[1.11.2] Wierd compilation error
Yea with my core mod I usually don't start running into issues until I compile. So I would try adding it as a dependency in gradle.
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[1.11.2] Wierd compilation error
Have you added Hexian core as a dependency in gradle.
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[1.11.2] Wierd compilation error
It may take me a while to find out whats wrong. But in the mean time you could check when you last successfully compiled and what changes you have made since then that could be effecting this.
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Chunks Crash
As it says you should contact the mod authors first because there are core mods. Also there isn't much I can do without seeing some of the code. Are all of the mods open source?
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[1.11.2] Wierd compilation error
Could you post a link to a repository with your code?
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Gradle noob needs help with dependencies
If your just using it to read and write data to JSON I would recommend using GSON instead of javax. I also believe it is included in the forge libraries so you don't have to add javax to your jar.
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[1.11.2] Wierd compilation error
Could you post the compiler error log as well?
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[1.12.1]Load tileentity on command
Are you storing the location of the other portal in the portals tile entity data?
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[1.12.1]Load tileentity on command
I would look through the Minecraft nether portal source code.
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Gradle noob needs help with dependencies
May I ask what you are using Javax for?
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Gradle noob needs help with dependencies
Here is a post you might find helpful. https://stackoverflow.com/questions/3445825/gradle-how-do-i-build-a-jar-with-a-lib-dir-with-other-jars-in-it
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[1.12] Best way to make a block simulate sliding/getting pushed?
I would recommend looking into Tile entity special renderers (TESR) to create an animation. I have used it to make double doors that rotate open and a door with a sliding panel.
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How to rotate OBJ around specific point always?
What part are you trying to rotate the direction the chest is facing or the chest opening animation also could you post a link to you git repo.
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Advanced Crafting [1.8]
Its what i have been told in the past.
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Creating a new similar Item vs Replacing an existing Vanilla Item
Yea I agree, If your goal is to have compatibility you should create a separate fishing rod. Although you could add a config option to remove the vanilla one if the player chooses so if a mod requires it it could be reenabled.
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Advanced Crafting [1.8]
Version 1.8 is unsupported on the forum. Your posts may get removed or closed. Also please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here.
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Changing Time [1.8]
What I would do is when the item is right clicked have it execute the command /time set day So I believe what you are looking for is this MinecraftServer.getServer().getCommandManager().executeCommand(player, command) When run it should execute the command of your choice.
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Help creating a mod.
Could you give us more information on what is happening?
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[1.12.1] Game crashes on startup
Yea, in your pack.mcmeta you have a comma after the pack_format which is causing the game to crash. Just remove it to fix the problem. { "pack": { "description": "Welcomer resources", "pack_format": 3, } }
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How do you connect an Forge Eclipse workspace to GitHub?
You have a couple different options you can use git command line or use a client such as GitHub Desktop (Free) or GitKraken (GitKraken is free if you have the GitHub Student Pack). If you are new to git I recommend using a client as it is easier to learn. Login to Github Go to the location of your project Open up the folder in Terminal or Command Prompt or Git client Initialize using the command bellow or the client the repository this will create a new repository on Github git init Commit the files and Push them to git using the client or with the commands below. git commit -a git push origin your_branch_name I recommend you add a git ignore so you don't push some of the project files that eclipse creates as these should be regenerated for each user. also never directly push to master as only code you know works should be there so create a new branch.
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