
Everything posted by Cadiboo
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[solved][1.6.4] Coremod and normal mod in one jar no longer supported?
This is because most coremods don’t do stuff the reccomended way. Go shout at the devs of the offending coremods. Making coremods the right way isn’t that hard at all.
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[1.12.2] @Config subcatgories
What are the issues? here is an example of a working sub category https://github.com/Cadiboo/Example-Mod/blob/4ed728a75815285c6382420832a1b671142e60c4/src/main/java/io/github/cadiboo/examplemod/config/ModConfig.java
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[solved][1.6.4] Coremod and normal mod in one jar no longer supported?
This thread is 6 years old, don’t necro old threads, make a new one. Also don’t make coremods, if you don’t already know ASM and aren’t very familiar with both Forge and Minecrafts internals you will fail horribly and/or make a very, very bad mod
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Using Minecraft#player to get Player NBT Data Not Working
Are you syncing the values to the client? By default capability data is not synchronised between the server and client.
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Models Don't Like Me [1.12.2]
A bit of a stumbling block is that minecraft uses plural names (blocks) for resource folders in 1.12.2 and singular names (block) in 1.13, and many mods have already switched to the 1.13 format. I suspect that you are mixing formats and have “block” in your code, but “blocks” in your resources. However without your code it is impossible to tell, in future please post your code as a GitHub repository (the best was is to put a link to your repo in your signature)
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Third-person sword/tool models?
^ this sets up the default matrix transforms that most tool (and sword) models use
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[1.13-pre] EntityArgument.mutiplePlayers() doesn't exist on server side
Report it to forge on GitHub, these beta releases exist so Modders can help find and fix bugs, they definitely do not exist to make mods on
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[1.12.2] `--refresh-dependencies` Never Works [SOLVED]
You should try gradle cleanCache and if that doesn’t work manually delete your master gradle cache at ~/gradle
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mcmod.info not working right [1.12.2, latest]
Everything should be UTF-8 or UTF-16 now, any other format is legacy and causes unnecessary problems
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The Minecraft Side Hustler
You might want to join the Forge or MMD (MinecraftModDevelopment) Discords https://discord.mcmoddev.com/
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Curious
Latest commit was 6 hours ago, https://github.com/MinecraftForge/MinecraftForge/tree/1.13-pre
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Forge Not Working
Can you post updated logs please
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Why is the method canVillagerPickupItem in EntityVillager written this way?
An example of this is inlining constants and another example could be to turn an array that gets looped over and ORed into a constant OR expression. If you want to look at what the obfuscator actually does, google ProGuard as diesieben mentioned
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mcmod.info not working right [1.12.2, latest]
I would say look at the TextFormatting class, specifically the toString method and see how they are applied
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Custom structure generation
There are different events, you probably want the load event or the decorate event (if it gets called before vanilla decoration)
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Why is the method canVillagerPickupItem in EntityVillager written this way?
To clarify what diesieben said, the minecraft code Modders work with is decompiled from minecrafts obfuscated jar. It doesn’t resemble the actual source code of Minecraft that Mojang has
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mcmod.info not working right [1.12.2, latest]
I doubt it, AFAIK all pack.mcmeta deals with currently is .lang file naming Not by my computer so I can’t check the actual file, but copy/pasting what you put on the forums into json lint showed some invisible characters. Does using the default mcmod file fix the issue?
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[1.12]SubItems stay in crafting and decrease durability
Max damage can only be set once, when the item is initialised. Overriding has/getContainerItem might work, I forgot you have access to the ItemStack
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mcmod.info not working right [1.12.2, latest]
You appear to have some weird characters in your mcmod file (they might have been added by the forums), 3 ones after “description and 1 at the end of the file
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mcmod.info not working right [1.12.2, latest]
No, they own minecraftforge.net, and their packaging and maven grouping reflect that. If you don’t own a website using the group & package mod.whatever (usually mod.yourName.modId) is acceptable I use io.github.cadiboo.modid, but if I didn’t have a website I would use mod.cadiboo.modid
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Why is the method canVillagerPickupItem in EntityVillager written this way?
Minecraft has never supported modding on java, it has become accepted over time though. Minecraft (java) makes no provision for mods in its code
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mcmod.info not working right [1.12.2, latest]
This is not how version ranges work (they aren’t an array), see https://maven.apache.org/enforcer/enforcer-rules/versionRanges.html Does your mod info work in a built copy of the mod? Is the mcmod.info inside the /bin/ folder generated by eclipse? I highly doubt you own bored.com
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[1.12]SubItems stay in crafting and decrease durability
1) I’m pretty sure you can’t 2) You need a custom IRecipe implementation that handles damages 3) This is for stuff like full/empty buckets, and won’t work on items with meta IIRC Edit: 3 might work actually if you override has and getContainerItem
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Minecraft forge client crashed!!
Edit: Sorry we don't support 1.9.4 or any version under 1.10 on this forum anymore due to its age. We simply don't know how to help you anymore. You can go to the Minecraft Forum where I think that they still still support older versions, or update to a modern version of Minecraft (the latest version or the one before it) to receive support on this forum.
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Fails To Start Game
Optifine HD_U_E3 is only compatible with forge #2795, make sure you have the right Optifine version for your Forge version
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