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Krevik

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Everything posted by Krevik

  1. You should get familiar with forge events and subscribing them and basically most of things that you want do to, can be done using RenderGameOverlayEvent
  2. Hello! I am having some weird problem with custom entities. I made a custom dimension with custom biomes, and also made a few new mobs. Mobs are working, I can spawn them by the egg, however the problem is: I cannot enter my custom dimension upon adding custom mob to custom biome spawn list. No crash log, it is just stuck on the "loading terrain" message after crossing the portal. Weird thing is that when I add mobs to spawn list and enter world that I've already played on, everywthing works normal. You can check my code here: https://github.com/Krevik/1.13.2-test/tree/master/src/main/java/mod/krevik/kathairis EntityType initialization and registration methods are at util/KatharianEntityTypes and at util/RegistryHelper and at util/EntityRegistry . Biomes are at world/dimension/biome/biomes What am I doing wrong?
  3. Thanks !
  4. Hello! I wonder how can I create custom music type for my dimension now. In 1.12 I used EnumHelperClient.addMusicType It does not exist anymore. How can I solve the problem?
  5. Hello there! Actually I am having a problem - my custom dimension is randomly crashing and I cannot find out why. I am using forge build 0.84 Here's the crash log: And yeah - I know how to read the crash log and what it means. The question is can I do something with it or is it actually forge bug? Here is my code : https://github.com/Krevik/1.13.2-test
  6. Well code seems to be similiar to mine. So in my opinion it's problem of registrying it. My way: public Main() { FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); } private void setup(final FMLCommonSetupEvent event) { //here }
  7. Okay I will delete my bad example then.
  8. Learning without examples? Huh it can cause mass of misunderstandings ?
  9. Others already explained it enough. He asked for example. And this your post is not connected with his problem.
  10. well recipes should have nothing to your problem actually, also my recipes are currently not finished
  11. Well here is my repository, I have few working examples here both items and blocks. https://github.com/Krevik/1.13.2-test
  12. Trust me I know that Just reading what are your logs are telling us.
  13. [20:48:44.149] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: The missing resources for domain angrybirdsmod are: [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/slingshot_block_part [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/egg_block [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/slingshot_block [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/hay_block_top [20:48:44.150] [Client thread/ERROR] [FM.TEXTURE_ERRORS/]: blocks/balloon_block you're having your textures in textures/block not in textures/blockS that's why minecraft cannot find them
  14. as example error is referencing you to location angrybirdsmod:models/balloon_block.json have you been trying to put block model in there? not inside models/block folder but indirectly inside models/ ?
  15. Hmmm I have not been playing with render distance but as far as I know you should play with sky color and fog color cause it seems they're affecting each other. Hope it will point you onto right way.
  16. Try changing your blockstate from to:
  17. Post here your resources catalog hierarchy ss
  18. Unfortunatelly It won't help. The crash is fired before custom Teleporter class is even loaded, so... it's not problem with teleporter class (at least now xD) EDIT: Anyway I see that teleportation code is in teleporter class, so checked it for another mcServer getting method - also doesn't work
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