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Help with the onBlockAdded method
Hi community I'm creating a mod for which I need to explode blocks if they don't are surounded with specific other blocks. I did it with the onBlockAdded methob: But it doesn't explode!! Whats wrong here?
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Chunkprovider event Problem
Okay first: other people made it too with ids over 265 second: I've solved that with the byte var38 = par3ArrayOfByte[var17];
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Chunkprovider event Problem
Somehow it does something very weird: It takes the Id, ignores the first digit, and subtracts 7. My stone= 575 ----> Sign wall. Vanilla blocks work fine
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Chunkprovider event Problem
Chunkprovider: Portal Block:
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Chunkprovider event Problem
I know fixed this yesterday, but it still gives me signs??
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Chunkprovider event Problem
Do you have any idea why it generates signs instead of my stone??
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Chunkprovider event Problem
1. I've put in my biomeId in. 2.Then I could create my own world type in my own Dimension?
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Chunkprovider event Problem
It didn't work, so I tried with the original Chungenerator instead of using my own one. So it generated this: https://lh3.googleusercontent.com/-Qk7J5GnFEog/URKnP5ehsfI/AAAAAAAAAHw/SWs4tRoiIaU/h120/2013-02-06_19.49.09.png[/img]So now I'm completly at my limits with Java and my teacher couldn't help me either Somehow it doesn't use my own chunkgenerator which I registred in the Worldprovider: And it's obviously still not generating my stone. Thanks for the help until now though...
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Chunkprovider event Problem
Sounds good, I put that assignment at the end of the generate method and put the vanilla stone back: But now It still doesn't work...
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Chunkprovider event Problem
Okay, can't I create some kind of own byte array? I mean, other people managed it too and I don't see anything in their sourcecode... Edit: it doesn't work either with other Blocks from vanilla...
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Chunkprovider event Problem
Hi community, I'm trying to replace all Stone, Dirt und Grass Blocks in my new Dimension with my own ones. But It won't work. I just took the old Chunkprovider and changed the things I wanted to have. The whole thing doesn't ever produce an error, neither in eclipse nor ingame. It just doesn't place my blocks... Here are my important methods: The generate terrain from my chunkprovider: And my biome file: Would be awesome to get some help on this one... Greets Alasar
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Help with ReplaceBlocksForBiomeEvent
Need that too
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Custom Sun/Moon Texture in Dimension
You can do that with the WorldProvider of your Dimension:
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Grabbing all Blocks with one integer?
Hi guys, my mod makes progress, now I've created my Antimatter Dimension, but I have another problem: I want to create a onBlockAdded method in my Antimatterblock classes that the Blocks explode if you place them next to a regular matter block. I've done this: Would it somehow be possible to grab all Blocks from Block.java and from TVMain.java with 2 integers or do I have to fill in all Blocks?? Greets Alasar
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Armor not rendering properly
Oh yeah Sometimes I'm a little dumb
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