
Alasar
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Everything posted by Alasar
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Hi community I'm creating a mod for which I need to explode blocks if they don't are surounded with specific other blocks. I did it with the onBlockAdded methob: But it doesn't explode!! Whats wrong here?
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Okay first: other people made it too with ids over 265 second: I've solved that with the byte var38 = par3ArrayOfByte[var17];
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Somehow it does something very weird: It takes the Id, ignores the first digit, and subtracts 7. My stone= 575 ----> Sign wall. Vanilla blocks work fine
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Chunkprovider: Portal Block:
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I know fixed this yesterday, but it still gives me signs??
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Do you have any idea why it generates signs instead of my stone??
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1. I've put in my biomeId in. 2.Then I could create my own world type in my own Dimension?
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It didn't work, so I tried with the original Chungenerator instead of using my own one. So it generated this: https://lh3.googleusercontent.com/-Qk7J5GnFEog/URKnP5ehsfI/AAAAAAAAAHw/SWs4tRoiIaU/h120/2013-02-06_19.49.09.png[/img]So now I'm completly at my limits with Java and my teacher couldn't help me either Somehow it doesn't use my own chunkgenerator which I registred in the Worldprovider: And it's obviously still not generating my stone. Thanks for the help until now though...
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Sounds good, I put that assignment at the end of the generate method and put the vanilla stone back: But now It still doesn't work...
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Okay, can't I create some kind of own byte array? I mean, other people managed it too and I don't see anything in their sourcecode... Edit: it doesn't work either with other Blocks from vanilla...
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Hi community, I'm trying to replace all Stone, Dirt und Grass Blocks in my new Dimension with my own ones. But It won't work. I just took the old Chunkprovider and changed the things I wanted to have. The whole thing doesn't ever produce an error, neither in eclipse nor ingame. It just doesn't place my blocks... Here are my important methods: The generate terrain from my chunkprovider: And my biome file: Would be awesome to get some help on this one... Greets Alasar
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Need that too
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You can do that with the WorldProvider of your Dimension:
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Hi guys, my mod makes progress, now I've created my Antimatter Dimension, but I have another problem: I want to create a onBlockAdded method in my Antimatterblock classes that the Blocks explode if you place them next to a regular matter block. I've done this: Would it somehow be possible to grab all Blocks from Block.java and from TVMain.java with 2 integers or do I have to fill in all Blocks?? Greets Alasar
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Oh yeah Sometimes I'm a little dumb
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Hi guys, I want to create a new armor set and i've got everything, but it doesn't render properly. The icon and the rendered armor don't work: https://lh5.googleusercontent.com/-9xZRmJGmNmI/UPnPn9hMuKI/AAAAAAAAAHo/cTc3pfAEH1w/s609/2013-01-18_23.31.33.jpg[/img] https://lh5.googleusercontent.com/-mMZFO_Wr89Q/UPnPo_gQ06I/AAAAAAAAAHY/NdfGQfJAlKs/s128/2013-01-18_23.31.42.png[/img] I have registered the renderid for the armor with FML so i didn't had to change something in the proxy right? Hope you can help me Alasar
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Hi community out there, I'm creating a new dimension in order to get my new mod done. I wanna spawn the player inside a structure and so I pluged in the spawn coordinates called from the World.class: Can someone please help me to get this working??? Thanks beforehand Alasar
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Hi community, I'm trying to create a new Dimension independent from Dimension API. Now I'm getting this error and I can't find my fault. Would be kind to help me, thanks. My Main class (I colored the important parts) And my WorldProvider: The error looks like this: Thanks for your help in advance. Alasar
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Thanks for the help, I think its working now. But now I just get Errors while generating the chunks (I get nothing done without a Tutorial or help, I know ) They look like this: Here are my Worldprovider, Chunkprovider, Chunkmanager and the Chunk Class itself: I know it kinda sucks to read all that code only to help me, but I think that's this forum about, isn't it? Anyway would help me a lot Thanks in advance
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Thanks a lot. But now I get an error: Do you know what I did wrong?
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Works now (the color) Thanks for the help in advance.
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Somehow can't I color the actual code. Don't know what I'm doing wrong, there are tags around it like it should
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Hi, I'm new here in this Forum but I'll try to explain my problem as easy as possible and hope for fast help. Im trying to create a new Dimension (actually more than one) only with Forge. I know that Dimension API could do more, but I like to be independent from it. I registred the world provider and createt the teleporter, but I keep ending up in the Nether while teleporting. Here's the code of my teleporter-related classes: Thanks for your help beforehand. Greets Alasar