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About GamingZacharyC

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  1. Unless you have good advice, and I say this as a random person on the internet (I do not know Crazy_sheep), please do not berate Purple Shep (reference, to those who did not get it) any longer. He has set out a course and path for himself to learn Java, make a small game prototype, and then look at modding MC. He does not deserve, or, I'd be willing to bet want, any more trouble (though, he did almost literally ask for trouble in the beginning). He has good advice, though in the form of being put down 😉.
  2. Try monitoring the Task Manager as your Minecraft game loads. That may give you some insight. If you decide to go with my monitoring plan to find out what may be happening, please follow the instructions below: Follow these instructions and make sure that they match up with what you have, even if you have done this before. Above is a basic task manager. If you have not, please click "More details." Change your Memory and Disc values to Percents. Once you have done this, please monitor your overall and Minecraft Java Edition values for: CPU, Memory
  3. Here; Let me provide some insight, since this seems to be from two people who learned Java first against someone who doesn't know Java very well. I personally have never learned a coding language before diving into a project; I find fun in learning as I go. If I need to figure out how to do something, I either google or post on some kind of forum. I know this isn't best practice, and I know that it is highly discouraged. If you know C++, then Java should be easy. Look for patterns. Watch modding tutorials. Or, start out learning Swing. I promise, if you just try, if you
  4. If you would like, please read further for an explanation of what happened (in the spirit of learning how to debug) If you look below, at the section titled "What Went Wrong" in your error, try to read it, as though it were plain English. Execution failed for task ':downloadAssets'. > Failed to get asset: minecraft/sounds/music/game/calm2.ogg Some assets failed to download or validate, try running the task again. Do you see where it says "failed to get asset" and gives an asset path to a music file? Below that line, it also says that "some assets failed to download or v
  5. I'm nowhere near a pro, and I do not feel very qualified to answer this. However, that said, I do recommend deleting your Minecraft resource files (the folders "assets" "versions" and "libraries") in "%appdata%\.minecraft" (on Windows) and then running Minecraft 1.16.4 from the vanilla launcher again.
  6. Thanks. I was unaware that there was a Java command (no doubt installed with java itself) in the command line.
  7. Oh, hey, I noticed when I went into properties to get the full path of the file that the installer ~"came from another PC and might be harmful." I unblocked it, of course. Worked. I guess you lead me to the solution, so thanks. Also, for future reference, how would I run the installer from CMD?
  8. You can find JEI for 1.16.1 though. Lots of mods are stuck back in 1.12.2 and 1.8 Using CurseForge, you can easily check what the MC version of a mod is (as seen in the below image)
  9. Naming scheme? I have my forge installer in a folder on a USB drive in many sub-folders. I know Java, and there is a whole lot of weirdness with folder naming. Should I move the folder? I'm not finding a log.
  10. I'm sorry if this is very obvious, but where could I find the installer log? (Windows, if it helps)
  11. Hi! I am manually updating my mods in bulk, and, to do so, need to update Forge. However, I am experiencing an issue: I am getting an error saying that it is failing to download libraries from spongepowered.org and asm.ow2.org (aka asm.ow2.io) I am able to install most 1.16.1 forge versions perfectly fine, but I am finding issues with, in particular (the only ones I've tested) 32.0.88 and 32.0.98. If you need to ask for anything more specific, and/or am able to give general debugging advice, please do not hesitate to do so. (EDIT) Looking back, it might be useful that the error happened when t
  12. Hey, if you're still listening to this forum, MC now supports 48x48x48 exporting via Structure Blocks (bc of the Bastion)
  13. So, I am trying to make an ore. All is good, right? Well, I am attempting to use an overlay on the vanilla Stone texture, so that my ore is resource-pack compatible (And not so cheeseable with X-Ray packs!). I am wondering: How would I do this in 1.15.2? I've seen a similar post for 1.7, but nothing after that. I've googled a fair amount, trying a large variety of different keywords. I've seen other modders do this on occasion, and know it's possible. Here's my .JSON for the block texture (Wherever I use ~~~ I am hiding the mod name). { "parent": "block/cube", "textures": {
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