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Everything posted by Drachenbauer
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How do i set mirrored texturing on entity-model
Drachenbauer replied to Drachenbauer's topic in Modder Support
my earliest minecraft is 1.13.2 and i thaught, it´s a lonestanding program. i didn´t find any totorials for doing this in 1.15.1 so far -
How do i set mirrored texturing on entity-model
Drachenbauer replied to Drachenbauer's topic in Modder Support
I didn´t know about tabula before. -
How do i set mirrored texturing on entity-model
Drachenbauer replied to Drachenbauer's topic in Modder Support
Now i try the following: bone = new ModelRenderer(this); bone.setRotationPoint(0.0F, 20.0F, 0.0F); bone.func_217178_a("body", -4.0F, -4.0F, -4.0F, 8, 8, 8, 0.0F, 0, 0); bone.func_217178_a("beak", -1.0F, 0.0F, -7.0F, 2, 2, 3, 0.0F, 24, 0); bone.func_217178_a("right_head_feather", -3.0F, -10.0F, 0.0F, 2, 6, 0, 0.0F, 0, 2); bone.mirror=true; bone.func_217178_a("left_head_feather", 1.0F, -10.0F, 0.0F, 2, 6, 0, 0.0F, 0, 2); bone.mirror=false; bone.func_217178_a("tail_feather_1", 0.0F, 1.0F, 4.0F, 0, 1, 4, 0.0F, 24, 1); Does this mirror only the textures of the model-box between the two mitrror-lines? -
Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
Finally i found the right properties to change. If something look like common german text with such letters now in the json-file in eclipse, it looks the same in the game. no weird looking stuff any more in both locations. -
Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
how do i make eclipse load them the UTF-8 way? -
Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
After formatting for sample "ü" has turned into "ü" in the json-file, if i show it in eclipse. But in the common txt-editor, it looks normal, just "ü". -
Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
I mean how can i make eclipse show it as "Ä" in the code, too (i think, if i just type it so, ingame, it will turn into "�" again) -
Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
How can i make eclipse show this correct, too? -
Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
Now i spotted somthing weird (not a problem to solve, my mod works fine, just my interest): if i open the json-file in Eclipse, theese letters are replaced with weird signs. But if i open it in the txt-editor, everything looks correct. why this? -
why my tulip appears in a black square?
Drachenbauer replied to Drachenbauer's topic in Modder Support
my mappings are on the state, that i use "cutout" -
why my tulip appears in a black square?
Drachenbauer replied to Drachenbauer's topic in Modder Support
looks like i need such a code-line for each normal tulip, and for the potted version of each one. -
Hello I can place my new tulip on grass-ground and in a pot. But it appears in a black square. That means, the transparent area around the actual plant in the squared texture appears black. The item looks correct. How to i fix this?
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If i test run the flat tiles mod, at first it opens a window to choose a main-class, and then a window, to choose the run-type (client, server, ...) and after this, a minecraft test-window opens, where i can play around with the new content of my mod. But if i now test run the new tulips mod, the seccond window does not appear and i get this error instead: I choosed the same option in the first window, as in the other mod. to set up this mod, i copyed the flat tiles mod and renamed it (all folders, wich have the name of the mod, and all appearences of the name and id in files like ".project" and "build.gradle") and i used the commands "gradlew eclipse" and "gradlew genEclipseRuns". Should i use "gradlew clean" and then the other two again? Edit: after doing this and a refresh in eclipse, it shown the same behavior as the other one. Now i can test my new tulip.
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How do i make my own variant of the brewing stand?
Drachenbauer replied to Drachenbauer's topic in Modder Support
and how do i make it compatible for common brewing recipes, but it should give out four potion-bottles, instead of three? -
How do i add new properties to existing blocks with a mod?
Drachenbauer replied to Drachenbauer's topic in Modder Support
I´m not sure, how to put this into an event? -
Hello I noticed, that a brewing-stand fit´s perfectly onto a square-shaped block, if it had four plates for bottles. I can create souch a block-model and it´s bottle-parts, based on the vanilla-brewing-stand and i can draw it´s inventory-window with four little squares, where the normal one has three. But how do i tell the game to place item-slots in theese new positions? And how do i make it use normal brewing recipes and have four bottles of potion as output instead of three?.
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Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
i mean, that script converted my over 500 json files in a few secconds. I think, IDE or text-editor only can do it one by one manually. that needs much more time than let the script run through them all with one launch. -
Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
but you didn´t say how to encode them into this state, if not. So i thaught, your seccond instruction is how to do it. So how do i encode them now? I have alot of json-files: languages, blockstates, block models, item models, recipes and loot-tables. all together more than 500 files. should i encode them all, or only the languages, wich use this letters? If all, how can i do it fast It may take alot of time to encode them all one by one... Edit: i found a powershell-script, that did the job for me. After running it, i used the build command and placed the mod in my game again and now all names look right, no more " � ". thanks for your tipps. -
Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
In your first line, you say, that my files should be encoded properly as UTF-8. And in your seccond line is, what i made now. So i thaught, the first thing, you sayd is the target to reach, and the link is the instruction, how to do it. you sayd nothing else about how to encode them to this. -
Why "ä", "ö", "ü" and "ß" appear as "�" in my german language?
Drachenbauer replied to Drachenbauer's topic in Modder Support
i added to my build.gradle, what they say in your link, and used the build-command again. But it still shows theese weird placeholders in the german names...