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DavidM

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Everything posted by DavidM

  1. Please read the EAQ and provide the appropriate log(s).
  2. Not possible.
  3. Call GuiContainer#drawDefaultBackground to draw the background.
  4. LabyMod is missing a dependency or something. Refer to the installation guide of the mod. If that does not work, remove the mod and report to its author. EDIT: that mod is actually more of a client... I wouldn’t suggest using it.
  5. I think OP means the workflow of opening an inventory that has a container. Basically “how should I achieve creating an item that opens up an inventory”?
  6. Please elaborate. What are you trying to describe by "the flow"?
  7. GuiScreenEvent#KeyboardKeyEvent. GuiScreenEvent#KeyboardKeyPressedEvent (derived from GuiScreenEvent#KeyboardKeyEvent). GuiScreenEvent#KeyboardKeyReleasedEvent (derived from GuiScreenEvent#KeyboardKeyEvent). GuiScreenEvent#MouseInputEvent. GuiScreenEvent#MouseClickedEvent (derived from GuiScreenEvent#MouseInputEvent). GuiScreenEvent#MouseReleasedEvent (derived from GuiScreenEvent#MouseInputEvent).
  8. You can have different versions of Forge installed at the same time. They won’t interfere with each other. Your crash is caused by trying to load 1.14.4 mods in 1.8.9. This won’t work.
  9. According to MCreator's Term of Use, you need to specify that your mod is made by MCreator in your project page (which you didn't).
  10. My guess is yes, but it is hard to tell without any actual testing.
  11. You are allocating too much RAM. An appropiate amount would be 4-6GB, but this would vary based on the modpack.
  12. 1.8.9 is no longer supported on this forum due to its age. Update to a modern version of Minecraft to receive support. The author of the mod should really update the mod to a newer version of Minecraft.
  13. I am looking for an event that fires after all the registry events. In 1.12.2, I used FMLPostInitializationEvent. What is a suitable event for this in 1.14.4?
  14. Problem with MysticalLib. Try updating it. If the crash persists, remove MysticalLib and report to its author.
  15. I am trying to create a KeyBinding. What is the correct event to register a KeyBinding with ClientRegistry::registerKeyBinding? I've seen other mods statically initializing and registering KeyBinding in a client proxy, but I'm concerned that such method may not be the most preferred method.
  16. Please read the EAQ and provide the appropiate log(s).
  17. Please do not bump your thread as often. To add stuff onto the existing player, subscribe to RenderPlayerEvent.Post and do your custom rendering there. To completely override the rendering of the player, subscribe to RenderPlayerEvent.Pre, then cancel the event and do your rendering of the player. Depending on the effect you want to achieve, choose one method given above.
  18. 1. Please post more of your code, especially the code of EntityItemNoDespawn. 2. "xy" is not a good mod id as it is too short and will cause conflict. Consider using a longer and more unique name.
  19. Please elaborate. How would this be different from any normal armor?
  20. 1.7.10 are no longer supported on this forum. Update to a modern version of Minecraft to receive support. Mods can be client or server side specific. Most mods are smart enough to not load on sides other than the intended side; however, there are poorly made mods that will load without checking the side, resulting in a crash. In your case, remove DamageIndicatorsMod from the server.
  21. adfoc.us is down for maintenance. Retry after a few hours. Alternatively, use the direct download links on Forge's download page.
  22. Please provide the debug.log.
  23. Always posts logs. Without logs other cannot help you, as others won’t know what the problem is caused by.
  24. Just remove the unused variable...
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