Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About DcZipPL

  • Rank
    Tree Puncher
  1. Ok I fixed, I'm creating new tile entity instead of using existing TE. ClientRegistry.bindTileEntityRenderer(ModTileEntities.INFUSER_TE.get(), InfuserTileEntityRender::new);
  2. I tried make tile entity render but nothing work, //doClientStuff(final FMLClientSetupEvent event) ClientRegistry.bindTileEntityRenderer(TileEntityType.Builder.create(TankTileEntity::new, ModBlocks.TANK ).build(null), TankTileEntityRender::new); //ModTileEntities public static final DeferredRegister<TileEntityType<?>> ENTITY_TYPES = new DeferredRegister<>(ForgeRegistries.TILE_ENTITIES, Reference.MOD_ID); public static RegistryObject<TileEntityType<?>> TANK_TE = ENTITY_TYPES.register("tank_te", () -> TileEntityType.Build
  3. I mean, how I can re-render nearby chunks which function?
  4. What I can do to remove that bug in my "air like" blocks?
  5. Same thing is with /fill x y z x1 y1 z1 torch command
  6. Placing "Air like" block that emits light (15) in example 4 block radius using BlockPos.getAllInBox.
  7. I don't know how update/recalculate lighting in nearby chunks because I get strange lighting issues after destroying blocks that emitting light. Repository: https://github.com/DcZipPL/lightestlampsmod Image:
  8. I'm making Anti-Torch and is possibility make to air-like block that blocks lighting and make area darker?
  9. I wanted to set the light to 6, one block above in TileEntity tick(), but I don't know how. I read that in 1.12 there was something like this: world.setLightFor(LightType, BlockPos, int) but now it is missing in version 1.14.4.
  10. I dont know. Can you Show all Code from your IDE?
  11. I forget private static final Logger LOGGER = LogManager.getLogger(); in Main Class
  12. I use something like that: In Main Class @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void onItemsRegistry(final RegistryEvent.Register<Item> itemsRegistryEvent) { itemsRegistryEvent.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0])); LOGGER.info("HELLO from Register ITEM"); } } In ModItems Class public class ModItems { public static final List<Item> ITEMS = new ArrayList<>(); public static final Item REDSTONEPASTE = new ItemBase("reds
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.