DcZipPL Posted November 23, 2019 Posted November 23, 2019 I wanted to set the light to 6, one block above in TileEntity tick(), but I don't know how. I read that in 1.12 there was something like this: world.setLightFor(LightType, BlockPos, int) but now it is missing in version 1.14.4. Quote
deerangle Posted November 23, 2019 Posted November 23, 2019 A workaround would be to create an air-like block (that doesn't render and has no bounding box) and give that the desired light level. You could then place this block wherever it's needed to create an artificial light source. Quote
DcZipPL Posted November 23, 2019 Author Posted November 23, 2019 (edited) I'm making Anti-Torch and is possibility make to air-like block that blocks lighting and make area darker? Edited November 23, 2019 by DcZipPL Quote
Draco18s Posted November 23, 2019 Posted November 23, 2019 Minecraft's lighting mechanics are going to make that difficult. But in theory you can create an air block (no collision, hitbox, or model) that causes light to drop extra fast. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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