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Dr.Nickenstein

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Everything posted by Dr.Nickenstein

  1. Yes, but i don't know how...
  2. The first stage (applying stats) works fine, i just need the timer, so i can set the other stats when the timer has ran out. this is the pastebin of the entity's code https://pastebin.com/mJ7i8mEG
  3. I have a damageEntity method, so i want this entity to be hit, apply stats for some time, then apply new stats.
  4. So i want this entity to get some stats when hit (that's already done) and after some time i apply more stats to it. The problem is making the timer, do you know how to help me?
  5. i don't need the method to generate the particles, i need to call the methods that register the particle. It doesn't work. It's not registered
  6. Hello everyone i was wonder where is the best place to call the makeParticle method and all other particle methods?
  7. For the second error, i corrected it later but didn't correct the post with it, for the first one thanks. BTW wehn you do (item instanceof ItemInit.RUBBER_EXTRACTOR) { stuff } it says rubber extractor isn't a type, and I can't reference any kind of other items
  8. @Override public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) { ItemStack itemstack = player.getHeldItem(handIn); itemstack.getItem(); if { itemstack = ItemInit.RUBBER_EXTRACTOR.get(); } } I've done this, but on itemstack = ItemInit.RUBBER_EXTRACTOR.get(); it gives me an error it says it can't convert from ItemStack to Item. How do I fix it? The problem is item and itemstack are different things apparently, and the methods work with itemstack. Help
  9. Yeah i want this block to drop a certain item when it is right clicked (activated) with another item.
  10. so this? player.getHeldItem(handIn); and then how do i check which item it is?
  11. Yes, it is. It's called "RubberStreamingRubberWoodLog", that's the class that I created.
  12. So I want this item to check the block that it hits on right click, and if it is a certain block, it returns a certain item
  13. How do you make your entity move a specific part of the model only while moving? How do you make an entity avoid ground? I'm making a shark entity and I want it to stay in the water
  14. Hi everyone and welcome back to one of my TOPICSSSS. I wanted to know how to make my custom mob spawn. Can anyone help me with that? It would be really appreciated!
  15. Hi everyone, i'm using 1.12.2 modding, i want my Reaper mob to only spawn at night. It doesn't currently spawn. I want it to spawn (obv) but spawn only at night, as i previously said. Can someone of you guys help me with that? This would be really appreciated. Thank you in advance.
  16. Hello guys, i'm using forge 1.12.2, and i've followed Harry's tutorial, i get no errors but my sounds don't work in-game. Ask if you need screens.
  17. Hello forge modders. I wanted to create a smelting recipe that gives you an ingot when an ore is smelted in the furnace. I already have the ore and the ingot, but i don't know how to create the recipe. I'm modding in 1.12.2 , forge version forge-1.12.2-14.23.5.2814.
  18. I've tried to rename the en_US.lang to en_us.lang and it worked again. Do you remember when i told you that i've done it already and bla bla bla bla...? Well, i've named the display name megatite_ingot. Thanks for the help! 2/2 problems SOOOLVEEED
  19. As for the name, i've checked my .lang file and everything seems to be fair, but it won't show up as wanted. That's what's in my .lang file: item.megatite_ingot.name=megatite ingot
  20. Damn i've tried refreshing the texture package and it loaded! Thank you so much man!
  21. I've created an en_US.lang file, i've tried renaming it to en_us.lang but nothing changed. I'm not using other mods to test mine, so don't worry about that . Uhm and if i can ask you, why did you tell me to not follow tutorials ?
  22. Hello guys, i'm a new little modder in Minecraft. I was trying to make a new ore, and i started creating an ingot for this ore. That's the first thing i've done in my mod. I've followed a tutorial step by step. The problem is that when i set the name and put the texture file in the item textures folder the .png file doesn't show up in Eclipse, and when i start minecraft to try to see the ore name it shows up as item.(name of the ore)_ingot.name . I'm using Eclipse to mod, the forge version is the forge-1.12.2-14.23.5.2814. Can you help me with my problems? Thank you in advance.

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