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[1.12.2] [Unsolved] Fluid inside GUI not rendering correctly
Could someone answer?
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[1.12.2] [Unsolved] Fluid inside GUI not rendering correctly
Those textures are only drawn in the excess area.
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[1.12.2] [Unsolved] Fluid inside GUI not rendering correctly
I fixed it. I changed b.pos(x, y + height, z).tex(u, maxV).endVertex(); b.pos(x + width, y + height, z).tex(u, maxV).endVertex(); b.pos(x + width, y, z).tex(u, maxV).endVertex(); b.pos(x, y, z).tex(u, maxV).endVertex(); to b.pos(x, y + height, z).tex(u, maxV).endVertex(); b.pos(x + width, y + height, z).tex(maxU, maxV).endVertex(); b.pos(x + width, y, z).tex(maxU, v).endVertex(); b.pos(x, y, z).tex(u, v).endVertex(); . But I have another problem: (I can't find button to insert spoiler in editing mode, sorry) Another textures are also drawn.
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[1.12.2] [Unsolved] Fluid inside GUI not rendering correctly
Right-click the machine with a bucket.
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[1.12.2] [Unsolved] Fluid inside GUI not rendering correctly
It still does not draw fluids except lava. Lava in the gui is like this: and when I fill a tank, others fill too.
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Eclipse Errors
Actually, that depends on personal preference. There are no mandatory practice needed for stuff like where to put constants. In addition, preinit, init, and postinit are not necessary; there is no reason to add them unless you need them (which is not "when adding items and blocks"). I said because there was Reference class in the util package. Others are Right.
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Eclipse Errors
You should write Reference.MODID and Reference.NAME, not Main.MODID and Main.NAME. mcmod.info changed to mods.toml. Also add , you'll need these when adding items and blocks, etc.
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Eclipse Errors
Press Ctrl + Shift + O. Your class name is public class ExampleMod , but why is your file name Main? Class name and file name should match. Block amethystOre = new ModBlock(Material.rock, "amethystOre"); private class ModBlock extends Block Why are you declaring everything in your mod class?
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[1.12.2] [Unsolved] Fluid inside GUI not rendering correctly
What should I do then?
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[1.12.2] [Unsolved] Fluid inside GUI not rendering correctly
I did things what you said, but fluids in the tanks are invisible. (I updated GitHub repo)
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[1.12.2] [Unsolved] Fluid inside GUI not rendering correctly
I understand the concept of TextureMap and TextureAtlasSprite, but what is Tessellator and BufferBuilder?
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[1.12.2] [Unsolved] Fluid inside GUI not rendering correctly
I made a GUI of a fluid handling TileEntity, but in the tank GUI, it is a bit strange. (Don't mind the texts, I will remove that) It is not animated, nor scaled. It seems GUI does not read .mcmeta files, then how do I make fluids render correctly? p.s. What is TextureAtlasSprite? When do I use it? Git repository: here Thanks in advance.
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[Unsolved] [1.12.2] How do I make my fluid push entities?
I used 'It' as BlockFluidClassic, not onEntityCollidedWithBlock. Sorry for my poor English.
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[Unsolved] [1.12.2] How do I make my fluid push entities?
It doesn't.
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Not all files downloaded
Did you try re-installing it?
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