Drizzs
Members-
Posts
33 -
Joined
-
Last visited
Everything posted by Drizzs
-
I have working structures in one of my mods, basically it just spawns islands in the sky in the end and the overworld. Works. You should be able to figure out what everything does pretty simply from what i have written. https://github.com/drizzs/GrassWorld-1.14/tree/1.14.4-rewrite/src/main/java/com/drizzs/grassworld/features
-
So i'm trying to get a structure to spawn in my mod using an NBT structure i created but its not actually spawning. So i was able to register the structure and i'm pretty confident its in there in code but for some reason i cant use a structure block to spawn it. What would i need to do to get this working. Here is my git with the files and the NBT files from my GIT Any idea's on where i can go or what i can try would be helpful! https://github.com/drizzs/GrassWorld-1.14/blob/1.14.4-rewrite/src/main/java/com/drizzs/grassworld/features/GrassIslandPiece.java https://github.com/drizzs/GrassWorld-1.14/blob/1.14.4-rewrite/src/main/java/com/drizzs/grassworld/features/GrassIslandStructure.java https://github.com/drizzs/GrassWorld-1.14/blob/1.14.4-rewrite/src/main/java/com/drizzs/grassworld/features/GrassIslandVariant.java https://github.com/drizzs/GrassWorld-1.14/tree/1.14.4-rewrite/src/main/resources/data/grassworld/structures only the dirtisland variant is being used. i'm assuming its not loading my template possibly https://github.com/drizzs/GrassWorld-1.14/blob/1.14.4-rewrite/src/main/java/com/drizzs/grassworld/registries/GrassFeatures.java this is how i register it and such
-
[1.14.4] [SOLVED] Prevent Custom Configs From Being Removed
Drizzs replied to saxon564's topic in Modder Support
When the game boots up. Do you mean in your dev instance? In your dev instance i believe it sets your configs to default every time because you build every time. So i suggest you try to load it up in a real environment. Also, where is the rest of it? There should be some kind of Config handler that has your builder and the actual variables being set by your configs. -
[1.14.4][solved] Changing worldInfo settings not working properly
Drizzs replied to Terpo's topic in Modder Support
My mod has an item that currently stops changes the weather, actually theres 1 that makes it clear one that makes it rain and one that makes thunder. its called xp plus. Its open source maybe that can help you figure out what you can do. -
You can also check if getSource() instanceof DamageSource you can create your own damage source pretty easily. Also its PlayerEntity
-
Yeah i did that, nvm i figured it out! thanks though
-
I'm using isReplaceable, in 1.12.2 this worked. if (stateAt.getBlock().isReplaceable(player.world, target)) Now its asking for a blockstate and a blockitemusecontext is there an alternative to isReplaceable or a way to make what i need work. This is the method https://pastebin.com/2jXjrT0T
-
Diesieben -- Sorry that was from 1.10 i think not 1.12 I tried passing negative values to add experience but it didnt work I did end up getting it working, i made a "experience reduction class" where i just made my own methods. They work!
-
You used to be able to do EnityPlayer#removeExperienceLevel but that is no longer an option What would you guys suggest?
-
we tried changing EntityPlayer#noClip to true and it didnt work. is there an alternative
-
yeah i get what you mean you're right i'm just super bad i'll see if i can get it working properly! Thanks
-
So i'm trying to make an event on a block so basically what happens is when the block's damage (i made a custom damage source) kills a mob the block spreads to another block. I'm still very new to this so any help would be appreciated. This doesn't work at all, it does damage to the mobs but it doesn't do anything else! My Block Class. https://pastebin.com/VWfiT4Mf damage source(its not a big one) https://pastebin.com/VrCq4TfB
-
I'm still having this issue, still unable to find my biomes. Everything registers. theres 16 biomes so realistically i should of seen 1 by now
-
(SOLVED) [1.14.4] Crafting Recipe not working
Drizzs replied to MineModder2000's topic in Modder Support
did you check see if this was a valid json? I dont think it is! this is a working recipe https://pastebin.com/5NCRb90u -
So, I'm trying to make an end Biome with a custom surface. Everything registers everything loads up. There doesn't seem to be any errors. But the biome doesnt appear. I made a bunch of biomes actually they're all the same right now just to see how often they generate to adjust spawn density but none are spawning. In the github i posted its all the biome stuff i did, and i'm curious if maybe its my surface builder thats not working. Anyways this is my biggest question is having Category.TheEnd enough to make it spawn in the end or do i need to do something else? Is what i have enough or am i missing a step? https://github.com/drizzs/GrassWorld-1.14/tree/master/src/main/java/com/drizzs/grassworld/biomes
-
Hi there, I've been working on this, particle for a few weeks, Thanks to some wonderful people on this server I was able to get rid of all my errors that caused crashes, however now i'm at the point where it simply will not appear. The Particle Goal is to make the particle float about 70% the way to the second block above the block the particle comes from as well as the particle starting from within the block so that it looks more natural instead of appearing randomly I also want the particle to scale in different sizes. I threw down some math, I feel like i'm missing something though to make it appear. Here is my particle code for paticle creation https://github.com/drizzs/GrassWorld-1.14/tree/master/src/main/java/com/drizzs/grassworld/api/particle Here is the particle itself https://github.com/drizzs/GrassWorld-1.14/blob/master/src/main/java/com/drizzs/grassworld/api/particle/types/EnchantedBlack.java and here is the block calling the particle https://github.com/drizzs/GrassWorld-1.14/blob/master/src/main/java/com/drizzs/grassworld/blocks/normalgrass/OrangeGrass.java I put a system print which does not appear I can probably figure out the math if the particle appears. So hopefully someone has an idea as to why its not appearing and can give me some insight. For those wondering if its possible the randomtick, its a grass block so its actually growing from a method that allows grass spread. Its also on a tick. It works. No Errors, No Crash only this warning
-
There are tutorials on what you should do. look up removing IHasModel. Thats why the mod i showed you hasnt been updated. I dont use it anymore.
-
I'm sorry maybe its just me but your resource folder is where your json files are stored. its not finding his json... someone already mentioned his resource folder and he even mentioned it and moved on so fast.. you need to control your emotions and learn how to talk to people. I did nothing but try to help someone make sure their code was all correct. I cant read errors that well but i know how to fix stuff and i figured the next LOGICAL step was to remake or resetup... his was to quit. I'm not going to convince someone to keep going.
-
Hey dude, i showed him an old mod that does EXACTLY what hes ALREADY doing. I told him i already did it EXACTLY the same way before. and it works. problematic or not, its not my place to tell him to do it another way.. I just wanted to help show him what it looks like when it works. I mean I didnt encourage him to do it this way, he already had it. Lol Dont post unless you want to help cause you're not helping you're just a dick!
-
-
idk man it has to be your json lol
-
can you show me your file structure with the changes?
-
Np, i figured it was 6 because of that but i wasnt 100% sure.
-
im not asking you if its the json i'm telling you that it is, thats what this issue is, the item generates ingame it exists. The issue is with your resources for sure. so like i said make your mod name your modid and your assets name the same
-
that looks like a json problem this is a working json for sure Change the name of your mod and your mod ID to tutorialmod like that, and make your resource file the same. and see if that solves it.