Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Minecraft Forge
  • General Discussion
  • What do the new mapping terms mean for Forge?
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 0
Eilux

What do the new mapping terms mean for Forge?

By Eilux, August 18, 2020 in General Discussion

  • Reply to this topic
  • Start new topic

Recommended Posts

Eilux    0

Eilux

Eilux    0

  • Stone Miner
  • Eilux
  • Members
  • 0
  • 52 posts
Posted August 18, 2020

Dinnerbone recently mentioned a change to the licence that governs the obfuscation mappings. Do these new terms allow for their use in Forge (I know that the initial licence made it so that they were not particularly useful).

  • Quote

Share this post


Link to post
Share on other sites

LexManos    1617

LexManos

LexManos    1617

  • Reality Controller
  • LexManos
  • Forge Code God
  • 1617
  • 8928 posts
Posted August 18, 2020

We've answered this a few times.

As it sits, nothing has changed. The new terms are just as restrictive as the old ones are. So we're continuing as normal for now.

  • Quote

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

Share this post


Link to post
Share on other sites

MenschenToaster | David    1

MenschenToaster | David

MenschenToaster | David    1

  • Tree Puncher
  • MenschenToaster | David
  • Members
  • 1
  • 24 posts
Posted August 21, 2020

What needs to be changed in the terms for forge to use the mappings?

  • Quote

Java ❤️ | Owner of MaschinenMC.net | Development Administrator at Cafestu.be | Austria 😍

Share this post


Link to post
Share on other sites

DaemonUmbra    535

DaemonUmbra

DaemonUmbra    535

  • Reality Controller
  • DaemonUmbra
  • Forum Team
  • 535
  • 10203 posts
Posted August 21, 2020

They need to not have the slightest possibility that Microsoft could decide they fucked up and shut down Forge.

 

Right now it sounds as if they're trying to make it sound friendly while leaving a loophole that will allow them to cover their asses at the expense of anyone trying to use the mappings.

Edit: For clarification, when I say "they" I mean MS's lawyers, not Mojang's Dev team

  • Quote

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/: 100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Twitch Launcher: If you are using the Twitch Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Twitch's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 0
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • elliotfoxk
      1.16.5 Modpack "Missing License Information"

      By elliotfoxk · Posted just now

      Not exactly sure what this means, could someone explain how to fix in simple terms?
    • AzizD
      [1.16.4] Custom item enchantability

      By AzizD · Posted 6 minutes ago

      @Override public boolean canApplyAtEnchantingTable(ItemStack stack, Enchantment enchantment) { enchantment = Enchantments.SHARPNESS; return enchantment.canApply(stack.getItem().getDefaultInstance()); } I tried to override this method. Whenever i put the item in the enchantment table game crashes with java.lang.StackOverflowError.
    • DaemonUmbra
      Error When Joining My Modded Forge Server

      By DaemonUmbra · Posted 26 minutes ago

      Please provide debug.log (more info on where it is and how to provide it in my signature below, just expand the spoiler)
    • DaemonUmbra
      World corruption (probably messing up with ID)

      By DaemonUmbra · Posted 26 minutes ago

      1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
    • DaemonUmbra
      Create mod keeps crashing

      By DaemonUmbra · Posted 27 minutes ago

      Try removing Optifine
  • Topics

    • elliotfoxk
      0
      1.16.5 Modpack "Missing License Information"

      By elliotfoxk
      Started Just now

    • AzizD
      2
      [1.16.4] Custom item enchantability

      By AzizD
      Started 2 hours ago

    • Frosty_63
      1
      Error When Joining My Modded Forge Server

      By Frosty_63
      Started 1 hour ago

    • Dr_Sang
      1
      World corruption (probably messing up with ID)

      By Dr_Sang
      Started 2 hours ago

    • Giligameshh
      1
      Create mod keeps crashing

      By Giligameshh
      Started 4 hours ago

  • Who's Online (See full list)

    • olebroetje
    • Hibeter
    • gabicaBR
    • Arthurmeade12
    • AzizD
    • DaemonUmbra
  • All Activity
  • Home
  • Minecraft Forge
  • General Discussion
  • What do the new mapping terms mean for Forge?
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community