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MartinTheDragon's Achievements

Tree Puncher

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  1. @osum4estYes! Take a look here: https://github.com/MinecraftForge/MinecraftForge/issues/8240
  2. Further testing revealed that Forge will not successfully load any library in the IDE at all, if the library is not a mod. This means this is either a Forge bug, or the way to include a library at runtime has been changed. Tested with a random library for Java not included in Minecraft or Forge: build.gradle dependencies { minecraft 'net.minecraftforge:forge:1.18-38.0.8' implementation 'com.github.ben-manes.caffeine:caffeine:3.0.4' } ExampleMod.java package com.example.examplemod; import com.github.benmanes.caffeine.cache.Caffeine; import net.minecraftforge.fml.common.Mod; @Mod("examplemod") public class ExampleMod { public ExampleMod() { Caffeine<Object, Object> graphs = Caffeine.newBuilder(); } } Will result in java.lang.NoClassDefFoundError: com/github/benmanes/caffeine/cache/Caffeine Should I file a bug report?
  3. By looking at the log output for command 'gradlew --debug runData', it appears that the Standard Library jars get passed to Forge via the '-cp' command line parameter correctly in both versions. Trying to create a workaround earlier revealed that the module resolver is aware of the Standard Library's exports, and therefore conflicts with any attempt to manually copy stdlib over to 'build/classes/kotlin/main'. This means I cannot create a workaround that way. I have also switched to 1.18, and this issue still persists. This is most likely an issue regarding JVM options, which I do not have enough knowledge about. The build.gradle snippets shown above (remember switching jvmTarget in kotlinOptions to 17 when building for 1.18), alongside with the following piece of code for a mod class, should be enough to reproduce: File: src/main/kotlin/com/example/examplemod/ExampleMod.kt package com.example.examplemod import net.minecraftforge.fml.common.Mod import org.apache.logging.log4j.LogManager import org.apache.logging.log4j.Logger @Mod("examplemod") class ExampleMod { init { LOGGER.info("Hello World!") } companion object { private val LOGGER: Logger = LogManager.getLogger() } } Note that removing the explicit type Logger (so it becomes 'private val LOGGER = LogManager.getLogger()') loads successfully, because when there is no explicit type specified, Koltin implicitly infers a so-called platform type, shown in IDE as 'Logger!' (note the exclamation mark). This platform type does not get null checked by default, so there are no references to 'kotlin.jvm.internal.Intrinsics' for null checks. Specifying the type explicitly as not null however creates a null check under the hood, because in Kotlin, for a type to be nullable, it has to be suffixed with a question mark (Logger?). Otherwise it is guaranteed to be not null. Explanation for those not knowing Kotlin: The 'init' block is essentially a constructor block. The Java equivalent would be 'public ExampleMod() { LOGGER.info("Hello World!"); }'. Declarations inside 'companion object' basically behave like static declarations, so the Java equivalent would be 'private static Logger LOGGER = LogManager.getLogger();'. Looking forward to a fix! Thank you for your time.
  4. The issue Updating from 1.16.5 to 1.17.1, a problem with the availability of the Kotlin stdlib at runtime emerged. Up until now, the following build script setup worked without issue (same thing, just different versions specified): Getting the Kotlin Gradle plugin and applying it buildscript { repositories { maven { url = 'https://maven.minecraftforge.net' } mavenCentral() } dependencies { classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version" // Kotlin version: 1.6.0 } } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'kotlin' // Some other things java.toolchain.languageVersion = JavaLanguageVersion.of(16) // This is new Including the Standard Library as a dependency (actually unnecessary) dependencies { minecraft "net.minecraftforge:forge:1.17.1-37.0.126" // Used to call for a Forge version for 1.16.5 implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk8:$kotlin_version" // This being jdk8 is not an issue // JEI would be here too } Packaging the Standard Library into the jar jar { dependsOn(classes) duplicatesStrategy(DuplicatesStrategy.INCLUDE) // Manifest here configurations { kotlinstdlib } dependencies { kotlinstdlib "org.jetbrains.kotlin:kotlin-stdlib-jdk8:$kotlin_version" } from { configurations.kotlinstdlib.collect() { it.isDirectory() ? it : zipTree(it) } } } Setting the Kotlin JVM target version to 16 (used to be 1.8) def kotlinCompilerArgs = ["-Xopt-in=kotlin.RequiresOptIn", "-Xjvm-default=all"] compileKotlin { kotlinOptions { jvmTarget = "16" freeCompilerArgs += kotlinCompilerArgs } } compileTestKotlin { kotlinOptions { jvmTarget = "16" freeCompilerArgs += kotlinCompilerArgs } } This still compiles the project correctly, running it however throws the following exception as soon as the mod annotated class gets loaded (when a Logger instance is requested to be more specific, probably does a null check under the hood - because Kotlin): java.lang.ClassNotFoundException: kotlin.jvm.internal.Intrinsics This class is part of the kotlin-stdlib-1.6.0.jar file. (Not kotlin-stdlib-jdk8-1.6.0.jar) It shows up under "External Libraries", but appears to be missing at runtime for the workspace. Running 'build' outputs a jar that gets loaded correctly though, so the problem only appears when running in IDE using 'runClient'. JEI does seem to get loaded though, only the Kotlin Standard Library does not. Versions Gradle - 7.2 ForgeGradle - 5.1.X Java for building: 11 (1.8 when testing on a different computer) Java for compiling and running: 16 Kotlin: 1.6.0 Minecraft: 1.17.1 Forge: 37.0.126 (Currently latest) IDE is IntelliJ What I already tried Using kotlin-stdlib instead of kotlin-stdlib-jdk8 Setting the Java version to 16 for the 1.16.5 version of the project (worked, but not the goal) Using a different PC (different caches, same output) Running the 'clean' task Using 'api, 'compileOnly' and 'runtimeOnly' in the dependencies block instead of 'implementation'. Applying the Kotlin plugin using the plugins block Creating a raw Kotlin project with JVM 16 target (not Forge; worked) Creating a raw Forge mod project using the Forge MDK, adding the Kotlin plugin to it, and converting the ExampleMod class to Kotlin (failed with same output) Removing the implementation line for the Standard Library in both the 1.16.5 version and the 1.17.1 (the 1.17.1 version failed, the 1.16.5 version ran successfully, which means that this line does not have any effect) This abomination compileOnly "org.jetbrains.kotlin:kotlin-stdlib-jdk8:$kotlin_version" runtimeOnly fg.deobf("org.jetbrains.kotlin:kotlin-stdlib-common:$kotlin_version") runtimeOnly fg.deobf("org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version") runtimeOnly fg.deobf("org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version") runtimeOnly fg.deobf("org.jetbrains.kotlin:kotlin-stdlib-jdk8:$kotlin_version") Combinations of the things mentioned above. My guess As this problem only appears with a difference in the build script of the mappings and Forge version, the only thing I guess would be left is Forge having an issue itself. I do not know how Forge loads mods and libraries in the development environment, I have checked what System.getenv("CLASSPATH") outputs using a breakpoint, and it returned null. It is remapping and including JEI correctly though, so it confuses me why the Kotlin Standard Library would not be present. This makes me a bit unsure whether it is Forge's fault, but again, the only real change I did for the build script was changing the mappings and Forge version (and adding the Java 16 line, but I have already checked doing that for 1.16.5). It is also not an incompatibility between Java versions because building a mod jar and running Minecraft Forge 1.17.1 with it normally (outside of IDE) works. Are there any workarounds/fixes for this? Of course, any help much appreciated!
  5. By all means, I didn't want to hurt you or your feelings in any way. I was just wondering and asking if things could have been made differently, and as it seems, they sadly could not have. You misinterpreted my post. I of course appreciate the work all of you do. I just didn't know any better.
  6. Well, the developers of ForgeGradle clearly failed at this then. Was it really necessary to use the internal Gradle API?
  7. Build fails with > Failed to notify project evaluation listener. > org.gradle.internal.nativeintegration.services.FileSystems.getDefault()Lorg/gradle/internal/nativeplatform/filesystem/FileSystem; when I use a Gradle version above 4.9. (6.2.2) I checked, my buildscipt should be alright. This only happens when I apply the ForgeGradle plugin. I'm using Kotlin Script, but that shouldn't be the problem (the script works fine with Gradle 4.9). Of course, I could always just stay on that older version, but that would have several disadvantages. The most important one being that the users of my mod should be able to build a version of the mod themselves only using the command line and that would mean that they too need that exact version of gradle, which is annoying without having gradle wrapper set up. I am asking if anyone knows this issue and if somebody knows something like a workaround for this. Or if the buildscript must be written in a certain way that is different from the one supplied in the mdk.
  8. That is a way of doing it, but you would have to set so many parameters for every material you create. And if you just set the durability for the material and not for the tool itself, are you using a multiplier for the tool?
  9. Well, you could use a gray texture for your tool and then color it in the corresponding color of the material you chose with your enum. So you would have to make an enum with a constructor that has a color as an argument. Then you could for each material you have in your enum register all the tools automatically with the texture colored in the color of the material. At least that is how I would do it.
  10. I guess I should have checked earlier. It does save locale data in a list.
  11. You mean like that? (I am using Kotlin) override fun addInformation(stack: ItemStack, worldIn: World?, tooltip: MutableList<ITextComponent>, flagIn: ITooltipFlag) { if (worldIn != null && worldIn.isRemote) { var i = 0 val list = emptyList<ITextComponent>().toMutableList() while (true) { val translationKey = "${this.translationKey}.lore$i" val tmp = I18n.format(translationKey) if (tmp == translationKey) break else { list.add(StringTextComponent(tmp).setStyle(Style().setColor(TextFormatting.GRAY))) i++ } } tooltip.addAll(list) } } I thought it was bad for performance. And I later want to be able to set styles in a language file and if it has to figure how to style the tooltip and also read the file every rendered frame too, will that not make any issues? Or does I18n load them in?
  12. I have created an item that reads the tooltip/lore defined in a language file, and it does that once every minute because it is subscribed to the ClientTickEvent. But I wondered if there was an event for when the language is being changed so I could read the file again instead of every minute. Or is there something else that would do that and I just need to hook it up to that?
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