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Whompy

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Everything posted by Whompy

  1. I have created an custom projectile that is when fired when right clicking a sword, however this projectile seems to not collide with anything (it passes through blocks and entities) How do I fix this?
  2. I have an item that displays text in chat upon right click How do I prevent an item like this from spamming in the chat by holding the right click button?
  3. Not updating 1.12.2 makes sense, however I do think that there should be a place to ask modding questions regarding old versions. This could be achieved via creating a new forum area call Old Mod Version Development. In this area moderators could just ignore questions, and let people willing to work with older versions answer questions.
  4. Why has the forums dropped 1.12.2 support? Wouldn't it be better to create a section devoted to issues in "old versions" which moderators don't give help too? Also when did it drop 1.12 support just curious
  5. I am attempting to create a custom machine that takes in two items and a liquid and outputs another item how would I go about creating such a machine
  6. Ok I figured it out on my own thanks for the help
  7. ok fine, my question why do u need to see more of my code? Is there more code relating to the right click function that I should take a look at?
  8. So other than that, what is wrong with my code?
  9. I am too lazy to make a github, sorry for not responding earlier btw Here's the variables I forgot to put in the thread when I created the public Boolean, enablestats was what appeared in the autogenerated return statement. I honestly don't know what it does nor have I looked into it ItemStack glass = new ItemStack(Blocks.GLASS); ItemStack Magic_orb = new ItemStack(ModItems.ORB_OF_CHANNELING); Item sponge = Item.getItemFromBlock(Blocks.SPONGE);
  10. I am aware of this my block is about the size of a slab so it's fine
  11. I have two blocks that I am trying to use to craft items from my mod. The first block when right clicked, is supposed to check for an item above it in this case a glass block, then check for a ball of magma cream and a modded item I made in the first two slots of the container. However, nothing is happening when the block is right clicked so I assume one of the if statements is faulty. Here's my onblockactivated method (idk why indents are weird in eclipse they look fine): @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if(!playerIn.isSneaking()) { if(worldIn.getBlockState(pos.down(1)) == ModBlocks.Magic_Sponge.getDefaultState()) { List<EntityItem> entities = worldIn.getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(pos.getX(), pos.getY(), pos.getZ(), pos.getX()+1,pos.getY() + 1, pos.getZ()+1)); for (EntityItem entity : entities) { if(entity.getItem().getItem() == glass.getItem()) { TileEntityMagicSponge tileentity = (TileEntityMagicSponge)worldIn.getTileEntity(pos.down()); Item Magma_cream = tileentity.getStackInSlot(1).getItem(); Item Magic_Caytalist = tileentity.getStackInSlot(2).getItem(); ItemStack stack = entity.getItem(); if(Magma_cream == Items.MAGMA_CREAM.getItemById(378) && Magic_Caytalist == ModItems.CAYTALIST.getItemById(4110)) { if(!worldIn.isRemote) { while (stack.getCount() > 0) { EntityItem item = new EntityItem(worldIn, pos.getX()+0.5F, pos.getY(), pos.getZ()+0.5F, Magic_orb); worldIn.spawnEntity(item); stack.shrink(1); tileentity.removeStackFromSlot(0); tileentity.removeStackFromSlot(1); worldIn.playSound(null, pos.getX(), pos.getY(), pos.getZ(), SoundEvents.ENTITY_FIREWORK_LAUNCH, entity.getSoundCategory(), 0.8F, 0.8F + entity.world.rand.nextFloat() * 0.4F); } } } } } } } return enableStats; } }
  12. i would recommend watching modding tutorials and looking at popular mods' github's Make sure never to copy and paste copyrighted code, but otherwise go nuts. Learn basic java first if you want to get far.
  13. Eyy It works thx people ❤️
  14. List<EntityItem> entities = worldIn.getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(pos.getX(), pos.getY(), pos.getZ(), pos.getX(),pos.getY() + 1D, pos.getZ())); I gave this a shot, however it didn't quite work. I assume the issue is with the letter D I put after the number 1. Am I right?
  15. do you mean the coordinates 0,0,0 ?
  16. So I put some code together to check if a glass block entityItem is on top of my block. It doesn't quite work what am I doing wrong? ItemStack glass = new ItemStack(Blocks.GLASS); @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if(!playerIn.isSneaking()) { if(worldIn.getBlockState(pos.down(1)) == ModBlocks.MAGIC_BLOCK.getDefaultState()) { List<EntityItem> entities = worldIn.getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(0D, 0, 0D, 1D, 1D, 1D)); for (EntityItem entity : entities) { if(entity.getItem() == glass) { EntityItem item = new EntityItem(worldIn, pos.getX()+0.5F, pos.getY(), pos.getZ()+0.5F, glass); item.setNoPickupDelay(); entity.setFire(90000); worldIn.playSound(null, pos.getX(), pos.getY(), pos.getZ(), SoundEvents.ENTITY_FIREWORK_LAUNCH, entity.getSoundCategory(), 0.8F, 0.8F + entity.world.rand.nextFloat() * 0.4F); } } }else { } } return enableStats; } }
  17. Then what is the point of Block Container?
  18. I mean don't I need Block Container to create a block with an inventory?
  19. I have created a custom model for an ordinary block that functions perfectly, now I am trying to create a model for a Block that extends BlockContainer. As of now, everything works including the container itself and GUI. However, I was unable to apply a non-animated model to said block. What am I doing wrong? Blockstates Json file: { "variants": { "normal": { "model": "magi:block_sponge" } } } Model Json file: { "__comment": "Model generated using MrCrayfish's Model Creator (https://mrcrayfish.com/tools?id=mc)", "textures": { "anvil_top_damaged_0": "minecraft:blocks/anvil_top_damaged_0", "magic_essense_block": "magi:blocks/magic_essense_block" }, "display": { "gui": { "rotation": [ 30, 45, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 0.625, 0.625, 0.625 ] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0 ], "scale": [ 0.25, 0.25, 0.25 ] }, "fixed": { "rotation": [ 0, 180, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "head": { "rotation": [ 0, 180, 0 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "firstperson_righthand": { "rotation": [ 0, 315, 0 ], "translation": [ 0, 2.5, 0 ], "scale": [ 0.4, 0.4, 0.4 ] }, "thirdperson_righthand": { "rotation": [ 75, 315, 0 ], "translation": [ 0, 2.5, 0 ], "scale": [ 0.375, 0.375, 0.375 ] } }, "elements": [ { "name": "Cube", "from": [ 1, 0, 0 ], "to": [ 15, 1, 1 ], "faces": { "north": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 2, 13, 3 ] }, "south": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] } } }, { "name": "Cube", "from": [ 1, 0, 15 ], "to": [ 15, 1, 16 ], "faces": { "north": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "south": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] } } }, { "name": "Cube", "from": [ 0, 0, 1 ], "to": [ 1, 1, 15 ], "faces": { "east": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "west": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 1, 13, 0 ], "rotation": 90 }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ], "rotation": 90 } } }, { "name": "Cube", "from": [ 15, 0, 1 ], "to": [ 16, 1, 15 ], "faces": { "east": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "west": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ], "rotation": 90 }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ], "rotation": 90 } } }, { "name": "Cube", "from": [ 0, 0, 0 ], "to": [ 1, 16, 1 ], "faces": { "north": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 15 ] }, "east": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 15 ] }, "south": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 16 ] }, "west": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 16 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 10, 5, 11, 6 ] }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 9, 5, 10, 6 ] } } }, { "name": "Cube", "from": [ 0, 0, 15 ], "to": [ 1, 16, 16 ], "faces": { "north": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 15 ] }, "east": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 15 ] }, "south": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 16 ] }, "west": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 16 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 10, 5, 11, 6 ] }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 9, 5, 10, 6 ] } } }, { "name": "Cube", "from": [ 15, 0, 15 ], "to": [ 16, 16, 16 ], "faces": { "north": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 15 ] }, "east": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 15 ] }, "south": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 16 ] }, "west": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 16 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 10, 5, 11, 6 ] }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 9, 5, 10, 6 ] } } }, { "name": "Cube", "from": [ 15, 0, 0 ], "to": [ 16, 16, 1 ], "faces": { "north": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 15 ] }, "east": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 15 ] }, "south": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 16 ] }, "west": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 4, 16 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 10, 5, 11, 6 ] }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 9, 5, 10, 6 ] } } }, { "name": "Cube", "from": [ 1, 15, 0 ], "to": [ 15, 16, 1 ], "faces": { "north": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 2, 13, 3 ] }, "south": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] } } }, { "name": "Cube", "from": [ 1, 15, 15 ], "to": [ 15, 16, 16 ], "faces": { "north": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 2, 13, 3 ] }, "south": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] } } }, { "name": "Cube", "from": [ 15, 15, 1 ], "to": [ 16, 16, 15 ], "faces": { "east": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "west": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ], "rotation": 90 }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ], "rotation": 90 } } }, { "name": "Cube", "from": [ 0, 15, 1 ], "to": [ 1, 16, 15 ], "faces": { "east": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "west": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ] }, "up": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ], "rotation": 90 }, "down": { "texture": "#anvil_top_damaged_0", "uv": [ 3, 0, 13, 1 ], "rotation": 90 } } }, { "name": "Cube", "from": [ 1, 1, 1 ], "to": [ 15, 15, 15 ], "faces": { "north": { "texture": "#magic_essense_block", "uv": [ 1, 1, 15, 15 ] }, "east": { "texture": "#magic_essense_block", "uv": [ 1, 1, 15, 15 ] }, "south": { "texture": "#magic_essense_block", "uv": [ 1, 1, 15, 15 ] }, "west": { "texture": "#magic_essense_block", "uv": [ 1, 1, 15, 15 ] }, "up": { "texture": "#magic_essense_block", "uv": [ 1, 1, 15, 15 ] }, "down": { "texture": "#magic_essense_block", "uv": [ 1, 1, 15, 15 ] } } } ] }
  20. idk I was trying to store entity specific information
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