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[1.15.2/1.16.2] How can i go about updating my mod to higher versions?
thanks for all the help!
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[1.15.2/1.16.2] How can i go about updating my mod to higher versions?
And for the general update from 1.15? I have done: Changed the mc version in @Mod Changed 1.15.2 to 1.16.5 latest version in build.gradle Edited the mod.toml file to require the right minecraft version anything im missing?
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[1.15.2/1.16.2] How can i go about updating my mod to higher versions?
Ah i see, okay, so 1.16.5 then, how would i start the process of updating? Is there any way to quickly changing the mappings to the official names without having to run through my project to rename everything?
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[1.15.2/1.16.2] How can i go about updating my mod to higher versions?
bump
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[1.15.2/1.16.2] How can i go about updating my mod to higher versions?
Hello there, i started development of my mod a few months ago and have made considerable progress, making it a quite big project, but as 1.15.2 is starting to be outdated in terms of support, i wanted to update my project to 1.16.2 Where should i start? Are there any helpful guides/wiki pages/documentation i should have a look at before i do anything? I mainly use intellij IDEA to code and I have made a backup of my mod files on github, so im only looking for where to start.. Thanks for any help/advice.
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[1.15.2] How to make connected textures?
So i want to make a fancier glass block, where it has connected textures to apear clear. I have a all the variants of the texture i could ever need but im not sure how to go about actualy making the blockstate/model/whatever is needed to actually allow the textures to connect. Any help/tutorials/links would be great!
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[1.15.2] Item NBT?
thank you, figured it out!
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[1.15.2] Item NBT?
im not quite sure how to modify nbt in 1.15.2 do you maybe have any sources/tutorials i could look at?
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[1.15.2] Item NBT?
I want to make a custom item that holds information, for example: A description An int from 1-100 to show the 'completion' of the item (that could change in game) ect In older versions (1.12.2) i would do this with stack nbt, but right now in 1.15.2 i have trouble finding alternatives. Anything i can do?
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1.15.2 How to create a block that replaces itself with another block when broken?
if above doesnt work then switch the super and worldIn#setBlockState, as the super removes the block and then the worldIn#setBlockState places the stone down
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1.15.2 How to create a block that replaces itself with another block when broken?
Try overriding OnBlockHarvested in your block class, then do something along the lines of: @Override public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player) { worldIn.setBlockState(pos, Blocks.STONE.getDefaultState()); super.onBlockHarvested(worldIn, pos, state, player); } replace stone with the block you want
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[1.15.2] Cut-out blocks Invisible!
Fixed the error, completely my mistake! I had set the block to render as invisible in the block class, im dumb. Thanks for your help.
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[1.15.2] Cut-out blocks Invisible!
My updated code: https://pastebin.com/eBWAryez and https://pastebin.com/3w13ad2u Problem still persists
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[1.15.2] Cut-out blocks Invisible!
yah ofc i did, i tried them all but its invisible still
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[1.15.2] Cut-out blocks Invisible!
tried: @Mod.EventBusSubscriber(modid = "jsaga",bus = Mod.EventBusSubscriber.Bus.MOD,value = Dist.CLIENT) @Mod.EventBusSubscriber(modid = "jsaga",bus = Mod.EventBusSubscriber.Bus.MOD) but still invisible block...what a head scratcher
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