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starstorms21

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About starstorms21

  • Currently Viewing Topic: Naming Conventions 1.10.2 -> 1.12+ [SOLVED]
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    Tree Puncher

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  1. starstorms21 started following [1.15.2] How to make connected textures? October 18, 2020
  2. starstorms21

    [1.15.2] How to make connected textures?

    starstorms21 posted a topic in Modder Support

    So i want to make a fancier glass block, where it has connected textures to apear clear. I have a all the variants of the texture i could ever need but im not sure how to go about actualy making the blockstate/model/whatever is needed to actually allow the textures to connect. Any help/tutorials/links would be great!
    • October 18, 2020
    • 1 reply
  3. starstorms21

    [1.15.2] Item NBT?

    starstorms21 replied to starstorms21's topic in Modder Support

    thank you, figured it out!
    • September 26, 2020
    • 4 replies
  4. starstorms21

    [1.15.2] Item NBT?

    starstorms21 replied to starstorms21's topic in Modder Support

    im not quite sure how to modify nbt in 1.15.2 do you maybe have any sources/tutorials i could look at?
    • September 26, 2020
    • 4 replies
  5. starstorms21

    [1.15.2] Item NBT?

    starstorms21 posted a topic in Modder Support

    I want to make a custom item that holds information, for example: A description An int from 1-100 to show the 'completion' of the item (that could change in game) ect In older versions (1.12.2) i would do this with stack nbt, but right now in 1.15.2 i have trouble finding alternatives. Anything i can do?
    • September 26, 2020
    • 4 replies
  6. starstorms21

    1.15.2 How to create a block that replaces itself with another block when broken?

    starstorms21 replied to ken2020's topic in Modder Support

    if above doesnt work then switch the super and worldIn#setBlockState, as the super removes the block and then the worldIn#setBlockState places the stone down
    • September 3, 2020
    • 4 replies
  7. starstorms21

    1.15.2 How to create a block that replaces itself with another block when broken?

    starstorms21 replied to ken2020's topic in Modder Support

    Try overriding OnBlockHarvested in your block class, then do something along the lines of: @Override public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player) { worldIn.setBlockState(pos, Blocks.STONE.getDefaultState()); super.onBlockHarvested(worldIn, pos, state, player); } replace stone with the block you want
    • September 3, 2020
    • 4 replies
  8. starstorms21

    [1.15.2] Cut-out blocks Invisible!

    starstorms21 replied to starstorms21's topic in Modder Support

    Fixed the error, completely my mistake! I had set the block to render as invisible in the block class, im dumb. Thanks for your help.
    • September 2, 2020
    • 18 replies
  9. starstorms21

    [1.15.2] Cut-out blocks Invisible!

    starstorms21 replied to starstorms21's topic in Modder Support

    My updated code: https://pastebin.com/eBWAryez and https://pastebin.com/3w13ad2u Problem still persists
    • September 2, 2020
    • 18 replies
  10. starstorms21

    [1.15.2] Cut-out blocks Invisible!

    starstorms21 replied to starstorms21's topic in Modder Support

    yah ofc i did, i tried them all but its invisible still
    • September 1, 2020
    • 18 replies
  11. starstorms21

    [1.15.2] Cut-out blocks Invisible!

    starstorms21 replied to starstorms21's topic in Modder Support

    tried: @Mod.EventBusSubscriber(modid = "jsaga",bus = Mod.EventBusSubscriber.Bus.MOD,value = Dist.CLIENT) @Mod.EventBusSubscriber(modid = "jsaga",bus = Mod.EventBusSubscriber.Bus.MOD) but still invisible block...what a head scratcher
    • September 1, 2020
    • 18 replies
  12. starstorms21

    [1.15.2] Cut-out blocks Invisible!

    starstorms21 replied to starstorms21's topic in Modder Support

    i added @Mod.EventBusSubscriber and tested it...still invisible blocks.
    • September 1, 2020
    • 18 replies
  13. starstorms21

    [1.15.2] Cut-out blocks Invisible!

    starstorms21 replied to starstorms21's topic in Modder Support

    i thought that would subscribe the class. How do i register my StartupClientOnly class to the Mod event bus?
    • September 1, 2020
    • 18 replies
  14. starstorms21

    [1.15.2] Cut-out blocks Invisible!

    starstorms21 replied to starstorms21's topic in Modder Support

    i tried to register it with MinecraftForge.EVENT_BUS.register(StartupMessageManager.class); in main.....but before i did, my plants were just: how would i go about subscribing to the event?
    • September 1, 2020
    • 18 replies
  15. starstorms21

    [1.15.2] Cut-out blocks Invisible!

    starstorms21 replied to starstorms21's topic in Modder Support

    oh, ppft, yeah fixed, i was trying to change the RenderType to see if it works and forgot to change it back. Sorry
    • September 1, 2020
    • 18 replies
  16. starstorms21

    [1.15.2] Cut-out blocks Invisible!

    starstorms21 replied to starstorms21's topic in Modder Support

    StartupClientOnly: https://pastebin.com/TKgS7Fas full mod class: https://pastebin.com/cEruQDQv the line you pointed out does compile btw, see post2 on my original post for the code
    • September 1, 2020
    • 18 replies
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